Stupid over powered hero that should/must never ever be used
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Stupid over powered hero that should/must never ever be used
Here is an 800 cost hero i said i would never post, I call her...
Sara
stats (Skill 1d10, Move 40" Time distorting mind F@#$, Armour 4)
Clich'e: Duality
Pic will be posted later when I get some female character heads and hair
Corrupt targeting cp 34: any unit that this unit moves by/across/through must be attacked melee style, no uses are used during this abilities use.
Computer compensation cp 63: This unit can never receive negative or positive modifiers to skill rolls.
Modified body cp 127.5: +3d6 to all melee/push attacks as well as throwing range and damage, this probably accounts for the movement, and no opportunity attacks can be made against Sara. Sara breaks all held items that she uses for melee combat because of her shear strength and Awesomeness.
Heroic Duality cp 57: roll a 1d6 see below for results
1-4: roll a scatter dice and a 1d6*5 and move to that location (or until ubstructed) and/or Sara can make a feat based on Caboose like stupidity (see red vs. blue for details on Cabooses stupidity, it can be mind boggling)
5-6: Regular movement and may throw Items she encounters that are of sizes equal to or less than attack roll (1d10).
Over powered cp 120: Just in case Sara needs to cost more.
Matrix bullet dodgy cp 300: Sara ignores all ranged attacks that are with in her cone of vision (consider them auto misses and regular minifig vision arc).
Portable health bank cp 75: Sara comes with her own medical bay so on failed results on a 1d10 Sara does not die but 7 or greater must be rolled to revive her.
CP: 800
Building this character was just fun and it will probably never see the battle lines of any opponent at all (except for my armies which she frequently lays waist to), and if she does some one is going to get pissed. Real pissed.
Although I can see several armies being deployed against her and the armies winning but not with out a lot of losses
Sara
stats (Skill 1d10, Move 40" Time distorting mind F@#$, Armour 4)
Clich'e: Duality
Pic will be posted later when I get some female character heads and hair
Corrupt targeting cp 34: any unit that this unit moves by/across/through must be attacked melee style, no uses are used during this abilities use.
Computer compensation cp 63: This unit can never receive negative or positive modifiers to skill rolls.
Modified body cp 127.5: +3d6 to all melee/push attacks as well as throwing range and damage, this probably accounts for the movement, and no opportunity attacks can be made against Sara. Sara breaks all held items that she uses for melee combat because of her shear strength and Awesomeness.
Heroic Duality cp 57: roll a 1d6 see below for results
1-4: roll a scatter dice and a 1d6*5 and move to that location (or until ubstructed) and/or Sara can make a feat based on Caboose like stupidity (see red vs. blue for details on Cabooses stupidity, it can be mind boggling)
5-6: Regular movement and may throw Items she encounters that are of sizes equal to or less than attack roll (1d10).
Over powered cp 120: Just in case Sara needs to cost more.
Matrix bullet dodgy cp 300: Sara ignores all ranged attacks that are with in her cone of vision (consider them auto misses and regular minifig vision arc).
Portable health bank cp 75: Sara comes with her own medical bay so on failed results on a 1d10 Sara does not die but 7 or greater must be rolled to revive her.
CP: 800
Building this character was just fun and it will probably never see the battle lines of any opponent at all (except for my armies which she frequently lays waist to), and if she does some one is going to get pissed. Real pissed.
Although I can see several armies being deployed against her and the armies winning but not with out a lot of losses
Last edited by PrimalAge on Tue Jun 15, 2010 11:33 am, edited 1 time in total.
We the Techno Damned Salute you who are evil and zombie like!


Remember all is fair in love and war, including cheating and Sara who should only be used against other illegal heroes (Such as what my friend as fielded a few times) or the stupid who wants to try it.
also (Fluff) Sara always goes first do to the extreme speed she can travel (F%$# up the what i say goes rule for starting), also 40/6=7 rounded so all rolls targeting her have a -7 mod.
Though most probably ignore the speed mods
also (Fluff) Sara always goes first do to the extreme speed she can travel (F%$# up the what i say goes rule for starting), also 40/6=7 rounded so all rolls targeting her have a -7 mod.
Though most probably ignore the speed mods
We the Techno Damned Salute you who are evil and zombie like!


At the end of the day it won't matter how powerful you make your stuff, it's all down to both players Imagination and the lulz to be had if A,B and C happen. I like to think I would co-operate in an idea if I thought it funny, even if it means seeing my prised Immortals getting their arses kicked. Costs are too 40K tabletop blah for me, but to each their own.

ya I agree. I've been trying to get everyone i play with currently to try a game with out costing the armies but they're all D&D and/or 40k buffs and stick a little too closely to the rule book for any imagination to come about, that coupled with the fact that everyone plays to win and not for lol's.
I guess I'm in a bit of a rut, That and i was using all Halo themed stuff and one guy was using K'nex (which we made house rules for).
I guess I'm in a bit of a rut, That and i was using all Halo themed stuff and one guy was using K'nex (which we made house rules for).
We the Techno Damned Salute you who are evil and zombie like!


What you use for Brikwars isn't the problem, hell, get the 40K Space Marines in on the action if you like... which would be awesome, just ditch most of the rules, simplify and standardise most everything and then try to recall what you used to do when you were kids... I've done the table top thing and the personalities THAT brings out and I much prefer this game so far. But this is just me talking, I could easily be wrong.

Oddly enough i tried to get the guy to put some of his 40k stuff out but you know its not the same or something... come to thing of it he still hasn't.Warhead wrote:What you use for Brikwars isn't the problem, hell, get the 40K Space Marines in on the action if you like... which would be awesome, just ditch most of the rules, simplify and standardise most everything and then try to recall what you used to do when you were kids... I've done the table top thing and the personalities THAT brings out and I much prefer this game so far. But this is just me talking, I could easily be wrong.
I guess i just need to figure out how to play this so that I can get my friends in on it because they like the game (played it a few times) but they don't like the make your own abilities thing because costing is so abstract i guess, and as i said these guys play to win so not a lot of peons are deployed (actually I'm about the only guy who put plain peons in)
Most unit that we deploy have an average cost of 15 - 20 so small armies and heroes start at 30.
So either I'm playing with the wrong crowd or just go with it and just do funny shit while everyone is being serious
We the Techno Damned Salute you who are evil and zombie like!


That's the way I was swinging and I don't think they would care because the one guy goes with the mood of the game while the other just wants a win plain and simple don't care how he gets his win.
Kind of reminds me or DM'ing really but that's another story.
Yay go HFBF loosing streak (I wonder how many times the Chef will die)
Kind of reminds me or DM'ing really but that's another story.
Yay go HFBF loosing streak (I wonder how many times the Chef will die)
We the Techno Damned Salute you who are evil and zombie like!


I have always had the opposite problem, which inevitably leads to cries of outmatched forces after one-sided defeats.PrimalAge wrote:ya I agree. I've been trying to get everyone I play with currently to try a game with out costing the armies but they're all D&D and/or 40k buffs and stick a little too closely to the rule book for any imagination to come about, that coupled with the fact that everyone plays to win and not for lol's.


