The Encyclopedia Medivo

Show off your armies and weaponry and stuff.

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Want the demon back?

YESH
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96%
NAY
2
4%
 
Total votes : 54

Postby Zahru II » Mon Jan 17, 2011 4:38 am

Warhead wrote:Warhead and all the other Characters should be in the Medivo Encyclopaedia.


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Postby Ex-Lep » Mon Jan 17, 2011 1:59 pm

Warhead wrote:Warhead and all the other Characters should be in the Medivo Encyclopaedia.

I believe they are. well, at least all the ones in this thread.
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Postby Zahru II » Thu Jan 20, 2011 1:53 pm

Bump with content! (better pics and sorts will be added to the wiki version)

The TechKnight

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Versatile combo of man and machine.

Stats:

Techknight

1d10 skill
7 inch movement
2d6 armor
2 hp

Can be upgraded with a heroic ego.

Special: prostetic arm: can attach a slew of different weaponry to it. Attached weapons require -1 skill to strike with. No restrictions and penalties for unusual weapon combinations.

Armed with Runesword (ur 3, 1d6+2 damage, CC) and Handcannon (ur 3, 1d6+1 damage, 10 inch range). Can equip mkII rocketeer backpack (gains flyer and upgrades movement to 12 inches).

Automaton steed

1d6 skill
10 inch movement
1d10 armor
3 hp

Steel Horse+Gun horse (shortrange attack via miniguns in the nozzle).

Has a lance for the TK to wield (ur4, 2d6 damage, cc).
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Postby RunsWithLegos » Thu Jan 20, 2011 2:25 pm

AWESOME!! this is just perfect!!
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Postby Warhead » Thu Jan 20, 2011 2:38 pm

:shock: Wow! Simply just... The legs on that steed! I can't even... Great job! :D

This looks like the Mechanical Dragon Golem thingy in Heroes IV, with a little enlargement and some wings it would be almost exact.
Last edited by Warhead on Thu Jan 20, 2011 2:41 pm, edited 1 time in total.
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Postby Bragallot » Thu Jan 20, 2011 2:39 pm

Cool, reinforcements, just what I needed. I liked it better when he was able to transform and stuff but I can realize that must've been a pain and this guy seems way more effective.
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Postby FISH!!! » Thu Jan 20, 2011 2:51 pm

Look TechKnights back! He looks interestinger now. The transforming feature was nice though... (so nice I nicked it :wink: )
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Postby Zahru II » Thu Jan 20, 2011 3:03 pm

I did plan to make this steed into a transforming exo-frame, but ultimately decided that the simpler the better, and I can use it as an engineer hero mount this way, nudge-nudge Von B :warhead:

@Warhead: yeah, I noticed the similarities too, and chuckled. I loved that unit.
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Postby Zahru II » Sun Jan 23, 2011 8:30 am

TechKnight added to the wiki, plus some pointy-eared additions! Check it out!
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Postby Warhead » Sun Jan 23, 2011 8:43 am

The Elven Longbow should have an even greater range OR perhaps fire twice?

Love these Elvish types, must get some too. And some Dwarven folk.
Last edited by Warhead on Sun Jan 23, 2011 8:48 am, edited 1 time in total.
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Postby Zahru II » Sun Jan 23, 2011 8:48 am

I think they're quite fine now. They already have minifig weapons with the longest range that packs a punch of a heavy weapon. Since the average roll on a d6 is usually 3, this means they'll hit and kill (regular targets) most times. Also they have enhanced movement, so technically they can fire 19 inches away.
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Postby Rev. Sylvanus » Sun Jan 23, 2011 8:54 am

Elves! Bangin!!!

How do you treat shieldwall? j/c; I have spearmen who also form shieldwalls and am curious on other people's takes on it.
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Postby Zahru II » Sun Jan 23, 2011 8:58 am

Dunno, never tried it yet, but I guess I'll do it as it's described here:

http://brikwars.wikispaces.com/Shield+Walls
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Postby BFenix » Sun Jan 23, 2011 9:29 am

Zahru II wrote:TechKnight added to <a href="http://brikwars.wikispaces.com/">the wiki</a>, plus some pointy-eared additions! Check it out!

Elves are looking great Zahru, you now could gather up your brown and green bricks to make a giant tree ent! :D
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Postby Zahru II » Sun Jan 23, 2011 11:02 am

Well, I have a handful of those...

Literally.

Edit: I was thinking about the shield wall... idk, maybe it'll be an action of the officer fig to change the formation; shieldwalled squad would autoblock, and have a POP of 1 or 2 (to counter cavalry momentum). As a drawback, maybe it'd reduce movement by two inches.

What do you think? Constructive criticism and brainstorming is welcome.
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