
"Dumdedee."

"HRRMFG!"

*violent noises*

Frederick Von B: "Finally I'm rid of those ridiculous clothes! This way, I won't stand out so much."
Bloodguard: "It's him! Stop him!"
"Bugger."

"Greetings. If reports are correct, someone who looked exactly like you has been sighted holding his own against a demon at the Battle of the Portal recently, and the King has asked us to search for this man. Are you not a relative of the legendary Mechmaster Ferras, who helped liberate our lands from the demons in ancient times?"
"Uhh, I'm not sure..."
"If you claim to be a relative of Ferras and pledge your loyalty to the King, you will be given control over these territories."
"Yes, I'm definitely a relative."
"That's settled then."

Thus Frederick Von B became the new leader of the Golden Lions. With his ability to combine magic with technical items and his engineering skills, he was sure to become a valuable asset to the Kingdom. He carries a magical bag of holding that holds many different items. Amongst his standard equipment are...

Mana Shield UR: 3 'DMG': 1d6+1 May parry anything.

Mana Blade UR: 4 DMG: 1d6+2 Cannot be parried (by regular weapons).

Pistol RA: 5" UR: 4 DMG: 1d6+2 Must fire in a straight line. Effective against armour (+1).

Firebomb RA: (Skill) UR: 4 DMG: 1d6+2/2" (he has 3 standard)

Westeron Flamethrower RA: 6" UR: 4 DMG: 2d6/2" Cannot be parried. Must fire in a straight line. (Think Greek firethrower)

Repeating crossbow RA: 10" UR: 3 DMG: 1d6+1 May fire twice (damage doesn't add up).

Grapple chain RA: Chain length UR: 4 DMG: None On success, pulls target towards Von B or Von B towards target.

Spiked chain RA: Chain length UR: 4 DMG: 1d6+3

Why not just run off with his bag of holding while he's busy?

Oh, I see.
Bag of Holding Mo: none Sk: 1d6 Ar: invincible Att: 2d6 UR: 2 Attacks when touched by enemies. Holds a lot of Von B's stuff.

It may also swallow Von B when he's in lethal danger, but in the event of this happening it's likely it will take Von B a long while to find his way back out. (credit to RJ and Zahru for the idea)
But wasn't he supposed to go to Medivo to take Karl's place? Well, here's what happened...

"What the-?"

"Guten Tag."
"The hell you doing here?"

"Ah, Frederick. You know I zent you do desdroy de Warhead. Howeve, dere is also one on dis continent, as you've zeen. You haf do kill dat one now, ja?"
"Hmm, sure."
Stats
Faction powers / strengths
Discipline May form in or out of squads at will freely, don't require officers.
Renowned Halberdiers Mostly known for their halberdiers, who can keep up their speed despite their large weapons.
Gunpowder units Field a lot of gunpowder units.
Frederick Von B
Prime Royal Engineer.

Mo: 7” Sk: 2d6 Ar: 7 Heroic feat: engineer, uses all kind of magical-technical trinkets in battle. 2 HP
Musketeers
Elite ranged forces.

Mo: 5” Sk: 1d6+1 Ar: 6
- Musket RA: 10" UR: 4 DMG: 1d6+2 Must fire in a straight line. Effective against armour (+1).
- Sabre UR: 2 DMG: 1d6+1
Halberdiers
Main infantry.

Mo: 5” Sk: 1d6 Ar: 5 Can form Pikewall at a cost of -1" move, using their action (unless they have an officer leading them). Grants free attack against enemies charging the front before the melee starts. Moving out of formation is free.
- Halberds UR: 4 Da: 2d6
Pistoleers
Versatile ranged/melee hybrid light infantry

Mo: 5” Sk: 1d6 Ar: 5
- Shortswords UR: 2 DMG: 1d6+1
- Pistols RA: 5" UR: 4 DMG: 1d6+2 Must fire in a straight line. Effective against armour (+1).
Mage
Offensive spellcaster.

Mo: 6" Sk: 1d6+1 Ar: 6 May cast offensive spells.
- Mage stave Ra: 10” UR: 4 Da: 1d6+2 (ignores additional armour)
----------------UR: 4 Da: 1d6 (in cc)
















