
The Crimson Glory are shrouded in mystery and above all the most feared of all the knightly orders, even amongst the populace of Kerrat itself.
Faction Power:
Feared: regular units (with 1d6 skill) suffer a -1 skill mod when in cc with any unit of the Crimson Glory.
Hilter
The current head of the family.

Hilter Mo: 7” Sk: 2d6 Ar: 7 Heroic feat: Hitlerr-inspired parody-feats, most likely 2 HP
- Axe UR: 3 Da: 1d6+2 Effective against armour (+1).
Black Knights
The knights of the Crimson Glory are rarely seen outside their home grounds, but their power in battle is legendary.

Mo: 4" Sk: 1d6 Ar: 6 Bloody: May attack one more time if they kill something. Enemies can only parry their extra attack.
- Shortswords UR: 2 DMG: 1d6+1
- Shields UR: 2 'DMG': 1d6

Horses Mo: 10" Ar: 1d6 2 HP
- Lances UR: 4 DMG: 2d6
Dark Wizards (need wings)
The Crimson Glory prefers to field these highly skilled men over bow-armed peasantry to pelt enemies with magic projectiles from the skies.

Mo: 6" Sk: 1d6+1 Ar: 4 May fly
- Star wands Ra: 10” UR: 4 Da: 1d6+2 Effective against armour +1 Used as shields against ranged.
Iron Grannies
Elite infantry made up out of crazy female family members, usually the first to plow into enemy ranks and the last to stop hunting enemies that flee in vain.

Mo: 7" Sk: 1d6+1 Ar: 5 Bloody: May attack one more time if they kill something. Enemies can only parry their extra attack.
- Broadswords UR: 2 DMG: 1d6+2
Cassandra
Xalen's successor, a warrior mage with a terrible reputation and the current leader of the army (not a family member).

Cassandra Mo: 7” Sk: 2d6+1 Ar: 6 Heroic feat: Dark magic 3 HP
Armoured Horse Mo: 9" Ar: 1d6+2 2 HP
- Bat scepter Ra: 15” UR: 4 Da: 1d6+1 Effective against armour (+1)
---------------UR: 4 Da: 2d6 (in cc)













