Death Wall and Tower of Power WIP 09-01-2011

Show off your armies and weaponry and stuff.

Moderators: Zahru II, Natalya

Postby enders_shadow » Sat Sep 03, 2011 1:23 pm

I agree. it looks a bit lopsided in terms of space for maneuvering, so the attackers aren't getting enough ground.
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Postby Ham701 » Sat Sep 03, 2011 1:36 pm

I think you need more attackers as well.
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Postby Zupponn » Sat Sep 03, 2011 9:44 pm

Ham701 wrote:I think you need more attackers as well.

Yes, many more.
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Postby Bragallot » Sun Sep 04, 2011 6:42 am

Natalya said she had like 60 attackers earlier, there's more than what you see here.
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Postby piltogg » Sun Sep 04, 2011 12:01 pm

Silverdream wrote:
Ham701 wrote:You know who I want to lose? The Akkadians. I expect a massacre when they try to attack this :ftw:


I have led the Akkadians to victory every time. I have no doubts that Piltogg can do the same.


You might get to again. I'm trying to get Natalya to let me control only Piltogg, so I don't forget to utilize him to his full potential. And so an extra spot can be open and an extra person can participate.

side note: :shock: that there is a lot of Assyrians. Lovely buildings by the way! Your doing a superb job on this! Might I ask which people the space police on the space ship are supposed to represent?

Ham701 wrote:You know who I want to lose? The Akkadians. I expect a massacre when they try to attack this :ftw:


You know, I don't think the Akkadians will win this one either... However, the quest of Piltogg was never about an Akkadian victory or conquest. So it doesn't much matter. Just keep watching... You'll see.

Bragallot wrote:Natalya said she had like 60 attackers earlier, there's more than what you see here.


right now, from what I can count, there are:
attackers: 58
defenders: 82

but Piltogg's presence should be enough to even that out. Especially if he manages to summon Cthulu-y monsters inside of the wall.
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Postby Natalya » Sun Sep 04, 2011 2:51 pm

Attackers number 64, defenders number 100. Some people are in buildings. Tower of Power has some guys inside, so does the inspection building in the corner.

Assyrians have...

Soldiers: 40
Commandos: 18
Star Commandos: 4
People driving stuff: 8
Space Police: 10
Heroes: 5
Random ship crew people: 15
Last edited by Natalya on Sun Sep 04, 2011 11:46 pm, edited 1 time in total.
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Postby Paco » Sun Sep 04, 2011 4:10 pm

To even it out, you should have Piltogg warp inside of the gate, so that the Assyrians will have to split their forces between Piltogg and the the siege team.
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Postby BFenix » Sun Sep 04, 2011 5:02 pm

We (the attackers) should have some sort of über awesome siege engine.
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Postby Silverdream » Sun Sep 04, 2011 5:47 pm

piltogg wrote:
Silverdream wrote:
Ham701 wrote:You know who I want to lose? The Akkadians. I expect a massacre when they try to attack this :ftw:


I have led the Akkadians to victory every time. I have no doubts that Piltogg can do the same.


You might get to again. I'm trying to get Natalya to let me control only Piltogg, so I don't forget to utilize him to his full potential. And so an extra spot can be open and an extra person can participate.

side note: :shock: that there is a lot of Assyrians. Lovely buildings by the way! Your doing a superb job on this! Might I ask which people the space police on the space ship are supposed to represent?



:shock: PLEASE NATALYA?

The space police are the Assyrian Space Police.
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Postby Bragallot » Sun Sep 04, 2011 6:03 pm

Aren't they like the Assyrian Imperial Guard? The officer on board is the empress if I'm not mistaken.
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Postby Natalya » Sun Sep 04, 2011 11:54 pm

Officer on the skiff is Empress Xanghua. Piltogg you can have only Piltogg if you want.
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Postby Paco » Mon Sep 05, 2011 11:07 am

Are you going to divide the Assyrians up? So that 1 player would have the infantry, another the vehicles, and another the Star Commandoes?
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Are you getting your ideas for posts from fortune cookies?
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Postby Ex_Bajir » Tue Sep 06, 2011 3:37 pm

Holy shit this is ossum
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Postby Keldoclock » Tue Sep 06, 2011 6:31 pm

Natalya wrote:I think I need to extend the jungle area some more.


Perhaps you could extend it with a deadly Brikian Commando hiding in a tree?

Just a guy wearing green or camo with two knives.

I wouldn't make a very good ally if I didn't send a guy or two to help you out when you need defense, after all :P
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Postby Zupponn » Wed Sep 07, 2011 11:53 pm

BFenix wrote:We (the attackers) should have some sort of über awesome siege engine.

Futuristic Grond.
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