Hussite Federation (New Tank)

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Re: Hussite Federation (Backstory+vehicles added)

Postby Rev. Sylvanus » Sat Nov 19, 2011 10:46 pm

I reiterate

You certainly don't HAVE to play it that way
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Re: Hussite Federation (Backstory+vehicles added)

Postby Falk » Sun Nov 20, 2011 2:33 am

Silverdream wrote:
Rev. Sylvanus wrote:You certainly don't HAVE to play it that way, but that is how the rules are set up (Ch. 7-8). The idea is less ABOUT size but more in terms of power capacity. A fully operational robot has all the power necessary to be efficient. But if you start blowing off limbs and taking chunks out of a vehicle, its overall power and efficiency is compromised (maybe in terms of electrical connections, etc). But even to take the example of a real human, blow off a GI's arm, and there is no chance in hell that he'll use the AR 15 with the same accuracy and deadly aim that he would have had if he was completely intact. Damage vehicles typically cannot go as far, run as fast, handle as sharply; try driving with a blown tire, or a door scraping the pavement. It's those sorts of things that "Size Damage" and "Effective Size" are trying to convey.


idgaf


I kinda skipped that part.
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Re: Hussite Federation (Backstory+vehicles added)

Postby Rev. Sylvanus » Sun Nov 20, 2011 8:26 am

if it's too cumbersome to remember or you and your opponents just don't care for it, then there is no need. I typically use it because it makes me get creative with my play; for instance, when size 3 weapons became useless for one of my dreads in one game, I had it disengage and launch it's flamer arm into the midst of an enemy squad while some heavies fired at the napalm barrel. You can guess the result :D
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Re: Hussite Federation (Backstory+vehicles added)

Postby IVhorseman » Tue Nov 22, 2011 10:46 pm

The size limit is one of the rules I also tend to ignore for the large part... but it definitely sounds like it adds a nice touch to games if it's observed. Size damage is really cool now that it reduces overall armor and speed, so making firepower get reduced because of that as well just seems to make sense. The problem is of course that once I attach five or six massive cannons to something, I have a hard time wanting to take them off...

One potentially fun way to do it would be to add massive recoil to overweight weapons (blown backwards X" where X is however many extra inches of weapons you got), while another would be that you'd need several turns to "charge up" an over-sized weapon (one turn for every five inches, rounded up?).
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Re: Hussite Federation (Backstory+vehicles added)

Postby stubby » Wed Nov 23, 2011 3:27 am

IVhorseman wrote:One potentially fun way to do it would be to add massive recoil to overweight weapons (blown backwards X" where X is however many extra inches of weapons you got), while another would be that you'd need several turns to "charge up" an over-sized weapon (one turn for every five inches, rounded up?).

It's already in the sidebar to the Gathering Power section under 8.6.
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Re: Hussite Federation (Backstory+vehicles added)

Postby IVhorseman » Wed Nov 23, 2011 6:54 pm

oh look at that, it is! And to think that it functions almost exactly like compensating does...
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Re: Hussite Federation (Backstory+vehicles added)

Postby Ben-Jammin » Sun Nov 27, 2011 1:52 pm

This is a great army, IMO. Love the diversity among your units. And the troop carrier ship is great, even if it does have a :j+b: . I wish I had enough parts (and space) to build something like that...

As for your army and making it more "blue", I recommend getting some extra Mandalorian battle packs. They look awesome and will add more troops to your army.
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Re: Hussite Federation (Backstory+vehicles added)

Postby Falk » Thu Dec 01, 2011 1:42 pm

Ben-Jammin wrote:This is a great army, IMO. Love the diversity among your units. And the troop carrier ship is great, even if it does have a :j+b: . I wish I had enough parts (and space) to build something like that...

As for your army and making it more "blue", I recommend getting some extra Mandalorian battle packs. They look awesome and will add more troops to your army.

Thanks! :D
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Re: Hussite Federation (Backstory+vehicles added)

Postby Falk » Thu Dec 01, 2011 1:47 pm

So, I made a Jaguar armored car.
Image
It has a repeater cannon.
And I updated the tank.
Image
Image
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Re: Hussite Federation (Backstory+vehicles added)

Postby BFenix » Thu Dec 01, 2011 2:06 pm

Not bad, but those frontal side clips are begging for some dakka!
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Re: Hussite Federation (Backstory+vehicles added)

Postby Falk » Thu Dec 01, 2011 2:25 pm

BFenix wrote:Not bad, but those frontal side clips are begging for some dakka!

Good idea! Maybe some ramming spears, or more guns? :twisted:
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Re: Hussite Federation (Backstory+vehicles added)

Postby BFenix » Thu Dec 01, 2011 2:42 pm

Falk wrote:
BFenix wrote:Not bad, but those frontal side clips are begging for some dakka!

Good idea! Maybe some ramming spears, or more guns? :twisted:


You could add a plow underneath the front for ramming and guns on the clips for more dakka.
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Re: Hussite Federation (Backstory+vehicles added)

Postby Falk » Thu Dec 01, 2011 2:55 pm

I found another plow piece like on the front of the tank, that and a plow would work pretty well.
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Re: Hussite Federation (Backstory+vehicles added)

Postby Apollyon » Thu Dec 01, 2011 7:07 pm

Nice job on the Jaguar. Perhaps a little bit on the rainbow side but it still looks awesome. I also like the footboards you added to the side. Always good to have means of transportation for minifigs.
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Re: Hussite Federation (Backstory+vehicles added)

Postby Falk » Fri Dec 02, 2011 3:20 pm

More stuff:
Image
A Panther armorer car/APC, it has a turret, but I don't have a pic of it for some reason :?
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