SUCCESSION: The DF Brikwars Game

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SUCCESSION: The DF Brikwars Game

Postby 501stCadians » Thu Aug 18, 2011 4:12 pm

So- Let's get this thing started.

Players:

501stCadians

Muffinman

Rody

Scottsman

MGB(?)

Ross Varn(?)

Olothontor(?)

Map Suggestions:

Volcanic


I'll say it right now- The number of people we take will be the number of dwarves. I'll also say around ~500 points per dwarf, but that's debatable.
Last edited by 501stCadians on Thu Aug 18, 2011 8:45 pm, edited 2 times in total.
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Postby Rody » Thu Aug 18, 2011 4:40 pm

I did say I wanted in...

But you seem to have ignored more people who had expressed very clear interest so meh.
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Postby 501stCadians » Thu Aug 18, 2011 5:04 pm

Rody wrote:I did say I wanted in...

But you seem to have ignored more people who had expressed very clear interest so meh.


No, you meh!
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Postby Rody » Thu Aug 18, 2011 5:46 pm

Good...
I'm sure the others will follow... but that is not important now...

plans are to be made, and polished...
soon, (but not too soon, won't be able to get on much next week, introweek) my plans for evil dominion will once again come to fruition.
Act first, then think, then try to find a way to cover up the horrible mess you made.
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Postby mgb519 » Thu Aug 18, 2011 5:58 pm

Is there a multiplayer mod or something that I should be getting?
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Postby Scottsman » Thu Aug 18, 2011 6:21 pm

Count me in. If you want, I generated a world I can send you that has a nice haunted volcano in the upper right area, top of map.
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Postby muffinman42 » Thu Aug 18, 2011 6:30 pm

mgb519 wrote:Is there a multiplayer mod or something that I should be getting?

no.
succession games work by each people taking it in turns to run a fort.
I would suggest players who have run several forts past the first years play first then the less experienced, especially as we are planning a hostile embark.

also 501st i don't get what you mean by "number of people will be number of dwarfs" a good fort should exceed 20 by year 2! also what's "500 points per dwarf?" dwarfs can only have 10 skill points at embark.



also for a embark location might i suggest making sure we have goblins near by (check the civ list when selecting embark location), as games with out are easy.
for terrain, the shore of a ocean or sea with no river or pools. no fresh water without building a cistern and pumping water out of the sea FUN for your sick dwarfs.
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Postby 501stCadians » Thu Aug 18, 2011 8:44 pm

Embark points- 500 per dwarf. For skills & supplies.

And i'm talking start embark dwarves- i know how to change that, and i can change it so that there's a dwarf for each of us.

And if we are going to have those custom things, i'll gen the world, but make sure it's got high evil and high volcanic activity.
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Postby muffinman42 » Sat Aug 20, 2011 1:47 pm

I've found our embark; a bugged world gen caused an embark that caused massive cave ins, right down to the circus. :lol;

more info:
http://www.bay12forums.com/smf/index.php?topic=91337.0

download:
http://www.2shared.com/file/qtoEekYG/region2.html
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Postby Scottsman » Mon Aug 22, 2011 12:09 am

By this point, I don't care where we embark, just as long as we get started soon.
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Postby 501stCadians » Mon Aug 22, 2011 12:17 am

Working on getting it started right now!
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Postby Scottsman » Wed Aug 24, 2011 10:19 pm

Will it be ready within the week? I'm really looking forward to making Magically Animated Guard & Management Assistant (M.A.G.M.A.), a little project of mine.
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Postby 501stCadians » Wed Aug 24, 2011 10:22 pm

Scottsman wrote:Will it be ready within the week? I'm really looking forward to making Magically Animated Guard & Management Assistant (M.A.G.M.A.), a little project of mine.



Gimmeh Friday night to pull an all nighter and do the year. I've had a lot of work this week, i've been doing odd jobs.

In other news, i can get more lego now. :D
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Postby Scottsman » Sat Aug 27, 2011 7:16 pm

tic tock cadians. Sorry, just can't wait for this to get going.
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Postby 501stCadians » Sun Aug 28, 2011 8:19 pm

Year I

And so we set out! took the usual stuff, lots of food. Oh, and TONS of war dogs.

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We immediately set about digging out some basic supply chambes, magma access, and an area to put the dogs.

Less than two days after embarking, we were attacking by Beak Dogs. :d

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However, the Beak Dogs are destroyed by the horde of war dogs that live outside our gates. :ftw: 2 days in and blood is already out front of our fortress.

Not much happened until i built a bridge to free the trapped migrants on the other side-

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A fisherdwarf got punched by Scottsman(who was tantruming because he was trapped on the other side) and went insane, punching a farmer through the lung before being torn to small bits by war dogs.

Scottsman, still tantruming, attracted the attention of Harpies. He than ran inside, calming down. The war dogs ate the harpies.

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Some traders then showed up. I bought food from them for some cloth.

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I then had a meeting with the Outpost Liason.

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I asked for more meat. In return, he asked for several items.

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I then decided to sit out the winter until i could retire. Nothing interesting happened, except for a spot of miasima in Store Room Alpha(Temp).

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Now all i can do is hand it over too...

Muffinman!
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