DF: Bonedoomed

terraria, dwarf fortress, whatever, they're all the same damn game

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Re: DF: Bonedoomed

Postby 501stCadians » Fri Apr 27, 2012 6:35 pm

I'll be Shiplance, but i'll opt out of playing... i'm not good enough at DF to keep it running.
IVhorseman wrote:I'm the Several Hundred Dollar Man!

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Re: DF: Bonedoomed

Postby Arkbrik » Sun Apr 29, 2012 3:30 am

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Scottsman and 501stCadians start digging into the hillside, while Keldoclock cuts down some trees. We must work quickly, before -

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- oh shit.

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Everyone is drafted, and the zombie tick men are killed, but we lose our war dogs.

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After frantic manouvering and killing of some reraised corpses, everyone gets inside, enclosed safely behind a wooden palisade. We even managed to get some goods inside: one pick, an anvil, some meat and fish, plump helmet spawn, and lots of booze!

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I don't think we should go outside anymore.

Kill list

501stCadians
3 zombie tick men

IVhorseman
1 zombie dog
1 zombie tick man

Runs
1 zombie tick man
Last edited by Arkbrik on Mon Apr 30, 2012 12:31 am, edited 2 times in total.
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Re: DF: Bonedoomed

Postby Scottsman » Sun Apr 29, 2012 11:26 am

We could tunnel to the rest of our supplies, that way we don't need to go around those undead.
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Re: DF: Bonedoomed

Postby Keldoclock » Sun Apr 29, 2012 12:43 pm

Keldoclock Wheeledstakes and Splatteredquake worry about the logistics of gathering wood in this environment. Military escort? Walled-off areas of forest? Whatever shall we do!?
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Re: DF: Bonedoomed

Postby Zupponn » Sun Apr 29, 2012 3:00 pm

This game looks too confusing for me.

Also, watch out for that Giant Mosquito! :)
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Re: DF: Bonedoomed

Postby IVhorseman » Sun Apr 29, 2012 3:17 pm

Gimme da doctah!

If we cave-in the area under the wagon, will we lose all the crap? Because we can make a drawbridge underground, drop that mother in, and then find some goddamn water!
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Re: DF: Bonedoomed

Postby 501stCadians » Sun Apr 29, 2012 8:07 pm

Arkbrik wrote:
501stCadians
3 zombie tick men


:sparta:
IVhorseman wrote:I'm the Several Hundred Dollar Man!

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Re: DF: Bonedoomed

Postby RunsWithLegos » Sun Apr 29, 2012 10:12 pm

Runs Eldershalls
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Re: DF: Bonedoomed

Postby Arkbrik » Mon May 07, 2012 1:40 pm

A new report from Bonedoomed.

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Here is the first level of our fort/hole in the dirt, with plump helmet farm, stockpiles, and some quick workshops. A lot of dwarves were unhappy after the zombie attacks, so something needed to be done...

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Second level. The tunnel to the north leads to the brook.

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Third level, with a meeting hall. The hole in the floor leads to the aquifer. I plan to lead water from the river into it, which should drain into the aquifer, and not flood the fortress.

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Scottsman releases the river.

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Everyone gathers in the meeting hall to admire the new waterfall/drown horribly.

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It works! I'm a bloody genius!

The magic of waterfalls makes everyone ecstatic instantly, and we forget about the horrors beyond our wooden barricade. Indeed, love is in the air in Bonedoomed.

Romance list

501stCadians :warhead: IVhorseman

Keldoclock :warhead: Runs

---

I've only played until mid-spring, but I'm leaving for two weeks now so you better have the save. The fortress is safe for the time being. I leave it to you to mess it up again.

The Save

If you want it, take it and go go go.
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Re: DF: Bonedoomed

Postby IVhorseman » Mon May 07, 2012 2:47 pm

Zombie carp's gonna swim up there and eat mah bebe! Never seen that waterfall trick though, that's totally awesome
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Re: DF: Bonedoomed

Postby RunsWithLegos » Mon May 07, 2012 3:07 pm

ohhhh YEah *chi-bow-bow*
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Re: DF: Bonedoomed

Postby 501stCadians » Mon May 07, 2012 9:46 pm

Arkbrik wrote:501stCadians :warhead: IVhorseman


:warhead:
IVhorseman wrote:I'm the Several Hundred Dollar Man!

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Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
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Re: DF: Bonedoomed

Postby Keldoclock » Mon May 07, 2012 10:28 pm

RunsWithLegos wrote:ohhhh YEah *chi-bow-bow*



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Please tell me that the next dwarf overlord can end this horrible union before I get AIDS.

The Game wrote:Runs Eldershalls
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She is incredibly quick to heal, but she is flimsy and really suspectible to disease.
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Re: DF: Bonedoomed

Postby RunsWithLegos » Mon May 07, 2012 10:31 pm

:warhead:
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Re: DF: Bonedoomed

Postby Keldoclock » Fri Jun 01, 2012 7:11 pm

CONTINUE ZE LETS PLAY.

I would do it if my current Frankencomputer didn't shit itself try to run 360p videos on Youtube.
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