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Posted: Wed Sep 07, 2011 1:24 am
by ForlornCreature
You can start sending in orders now, just write what character you are in the pm cause I haven't had a chance to make a list.
Any ideas on medic properties? Whilst healing their target gets +1 armor for each turn, and after 5 turns of healing (or three for different people maybe) you get ubercharge for 1?
Posted: Wed Sep 07, 2011 5:37 am
by ForlornCreature
Oh, btw, if it wasn't already clear, those red and blue bricks represent walls.
Posted: Wed Sep 07, 2011 1:56 pm
by RagnarokRose
Call it four and we're good. Do I get a sidearm?
Posted: Wed Sep 07, 2011 5:26 pm
by ForlornCreature
You get an OTC
Posted: Thu Sep 08, 2011 12:33 am
by ForlornCreature
Ummm...dunno how to say this but I kinda snapped my colloar bone... I may still be able to animate though.
Posted: Thu Sep 08, 2011 9:03 am
by SnakeMittens
Ouch. How'd you do that?
Posted: Thu Sep 08, 2011 11:38 am
by Keldoclock
Collarbones are easy to break, only need about 7 pounds of pressure on the average one. One fat quarterback tackles you and you're in the hospital.
Posted: Thu Sep 08, 2011 1:00 pm
by Tzan
Uhmm why would a quarterback be tackling anyone?
Posted: Thu Sep 08, 2011 3:14 pm
by enders_shadow
Keldoclock wrote:Collarbones are easy to break, only need about 7 pounds of pressure on the average one. One fat quarterback tackles you and you're in the hospital.
less, actually. I have a friend who broke it playing capture the flag, he was on his own and tripped, and it snapped. Also, quarterback tackle wtf?
Posted: Thu Sep 08, 2011 5:59 pm
by ForlornCreature
Broke it doing a commando roll
Got to try a drug called the green whistle, which is apparently illegal in America.
EDIT:
Full story in the manliness forum
Posted: Thu Sep 08, 2011 6:25 pm
by Silverdream
ForlornCreature wrote:Broke it doing a commando roll
Got to try a drug called the green whistle, which is apparently illegal in America.
Angel Dust is better. I take it when I go to boring family reunions and the like.
Posted: Sat Sep 10, 2011 9:28 pm
by ForlornCreature
Still need orders for Demo and Pyro.
Medic - Ross Varn
Scout - Silverdream
Spah - Ham701
Demoman - Pwnerade
Snipah - Robot Monkey
Soldier - Apollyon
Engineer - SnakeMittens
Pyro - Zahru II
Heavy - mgb519
Zahru and Pnwerade
Posted: Wed Sep 14, 2011 11:52 pm
by ForlornCreature
Been working on some stats so I can get this done. Tell me what you think (yes I know I forgot armor, I'll fix that soon). Still a couple more units to do.
Code: Select all
Spy
M 7"
1D6
Knife
Use 5
Dmg 1D8
Rng CC
Magnum
Use 4
Dmg 1D6
Rng 6"
Special - Can turn invisible for up to three turns moving as many turns' worth of movement at the end of the period spent invisible
Scout
M 8"
1D6
Bat
Use 4
Dmg 1D6
Rng CC
Shotgun
Use 4
Dmg 1D8 - Distance"
Rng 6" - Arc
Engineer
M 6"
1D6
Pistol
Use 4
Dmg 1D6
Rng 6"
Wrench
Use 3
Dmg 1D6
Rng CC
Special - Builds a turret, takes two turns to build or three when left alone.
Two turns to upgrade.
Turret
1D6
Use 4
Rng 6" (+ 1 per upgrade)
Dmg 1D6 - Arc (+ 1 per upgrade)
Medic
M 6"
1D6
OTC
Use 5
Dmg 1D6 + 1
Rng CC
Medigun
Rng 6"
+ 1 on target's armor per turn used
3 Turns for Uber (4 if the same target whole time)
When uber charged can make target and medic invincible with +1 to all stats for one turn
Pyro
Soldier
Demoman
These are mainly to make sure I am being consistent with the stats, so disregard and inconsitencies with the stats.
Posted: Thu Sep 15, 2011 3:53 am
by Zahru II
Sorry mate, sent orders!