Page 2 of 2

Posted: Wed Sep 07, 2011 1:24 am
by ForlornCreature
You can start sending in orders now, just write what character you are in the pm cause I haven't had a chance to make a list.

Any ideas on medic properties? Whilst healing their target gets +1 armor for each turn, and after 5 turns of healing (or three for different people maybe) you get ubercharge for 1?

Posted: Wed Sep 07, 2011 5:37 am
by ForlornCreature
Oh, btw, if it wasn't already clear, those red and blue bricks represent walls.

Posted: Wed Sep 07, 2011 1:56 pm
by RagnarokRose
Call it four and we're good. Do I get a sidearm?

Posted: Wed Sep 07, 2011 5:26 pm
by ForlornCreature
You get an OTC

Posted: Thu Sep 08, 2011 12:33 am
by ForlornCreature
Ummm...dunno how to say this but I kinda snapped my colloar bone... I may still be able to animate though.

Posted: Thu Sep 08, 2011 9:03 am
by SnakeMittens
Ouch. How'd you do that?

Posted: Thu Sep 08, 2011 11:38 am
by Keldoclock
Collarbones are easy to break, only need about 7 pounds of pressure on the average one. One fat quarterback tackles you and you're in the hospital.

Posted: Thu Sep 08, 2011 1:00 pm
by Tzan
Uhmm why would a quarterback be tackling anyone?

Posted: Thu Sep 08, 2011 3:14 pm
by enders_shadow
Keldoclock wrote:Collarbones are easy to break, only need about 7 pounds of pressure on the average one. One fat quarterback tackles you and you're in the hospital.
less, actually. I have a friend who broke it playing capture the flag, he was on his own and tripped, and it snapped. Also, quarterback tackle wtf?

Posted: Thu Sep 08, 2011 5:59 pm
by ForlornCreature
Broke it doing a commando roll :twisted:
Got to try a drug called the green whistle, which is apparently illegal in America.

EDIT:
Full story in the manliness forum

Posted: Thu Sep 08, 2011 6:25 pm
by Silverdream
ForlornCreature wrote:Broke it doing a commando roll :twisted:
Got to try a drug called the green whistle, which is apparently illegal in America.
Angel Dust is better. I take it when I go to boring family reunions and the like.

Posted: Sat Sep 10, 2011 9:28 pm
by ForlornCreature
Still need orders for Demo and Pyro.

Medic - Ross Varn
Scout - Silverdream
Spah - Ham701
Demoman - Pwnerade
Snipah - Robot Monkey
Soldier - Apollyon
Engineer - SnakeMittens
Pyro - Zahru II
Heavy - mgb519

Zahru and Pnwerade

Posted: Wed Sep 14, 2011 11:52 pm
by ForlornCreature
Been working on some stats so I can get this done. Tell me what you think (yes I know I forgot armor, I'll fix that soon). Still a couple more units to do.

Code: Select all

Spy
M 7"
1D6

	Knife
	Use 5
	Dmg 1D8
	Rng CC

	Magnum
	Use 4
	Dmg 1D6
	Rng 6"

	Special - Can turn invisible for up to three turns moving as many turns' worth of movement at the end of the period spent invisible

Scout
M 8"
1D6

	Bat
	Use 4
	Dmg 1D6
	Rng CC

	Shotgun
	Use 4
	Dmg 1D8 - Distance"
	Rng 6" - Arc

Engineer
M 6"
1D6

	Pistol
	Use 4
	Dmg 1D6
	Rng 6"

	Wrench
	Use 3
	Dmg 1D6
	Rng CC
	Special - Builds a turret, takes two 	turns to build or three when left 	alone.
	Two turns to upgrade.

	Turret
	1D6
	Use 4
	Rng 6" (+ 1 per upgrade)
	Dmg 1D6 - Arc (+ 1 per upgrade)

Medic
M 6"
1D6

	OTC
	Use 5
	Dmg 1D6 + 1
	Rng CC

	Medigun
	Rng 6"
	+ 1 on target's armor per turn used
	3 Turns for Uber (4 if the same target 	whole time)
	When uber charged can make target and medic invincible with +1 to all stats for one turn
Pyro
Soldier
Demoman
These are mainly to make sure I am being consistent with the stats, so disregard and inconsitencies with the stats.

Posted: Thu Sep 15, 2011 3:53 am
by Zahru II
Sorry mate, sent orders! :oops: