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[HH] Battle for bluey

Posted: Thu Nov 01, 2012 2:43 pm
by Strider
The avicii military is always on the lookout for more resources on their planet to harvest, and this day was no exception

Here, a small squad of infantry is out on looking for resources worth harvesting
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When they see off in the distance, a large group of warriors defending the precious liquid mineral, bluey
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It won't be easy though, as there is more warriors hiding in wait
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The infantry squad splits up, the main group and leader down the center, the sniper to the right
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and the machine gunner and another guy to the left, they don't know how close they are to danger
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The warrior that was hiding behind the cover breaks for the nearest infantry unit
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First blood! (if your wondering why the avicii had no response actions, I forgot )
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The warriors hiding above in the mountains jump down, ready to do some killing
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One lands and slices a poor unit in two, he didn't stand a chance
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The other warrior, on the other hand, crit failed the landing roll, and the use roll. So he ended up beheading himself as he landed
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Another warrior comes from behind for the sneak attack
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And crit fails, sending him into a spin, ending up with his backside open and waiting
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Rest of the warriors move up
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One of the warriors get a crazy sprint roll
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The squad leader wheels in attempts of getting revenge for his fallen soldier, BOOM headshot!
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The machinegunner aims at the charging berserker
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A small burst later, the warrior is upended and sent flying
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A soldier turns attempting to take out the scary guy behind him, no success
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The sniper and another soldier combine fire on an enemy, in attempts to break through his armor
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Success! (Probably shouldn't have sniper damage be 1d10+5)
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A brave solider climbs the cliff in order to radio headquarters
Solider: we need reinforcements pronto!
HQ: Roger, reinforcements inbound
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The warrior that thought dancing over fighting was the way to go, finally comes to his senses, and attempts to whack a soldier with his OTC
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Probably should of stuck to dancing
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A Warrior attempts to behead the defenseless sniper, and fails
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This warrior gets a crit success on the jump roll
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If only I could say the same for his landing roll, he gets stuck hanging of the cliff
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A warrior goes for the leader
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Yup, warriors are sucking on the use rolls today
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And these guys face off, once again
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The high quality damage rolls coming into effect here
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Rest of the warriors keep moving up
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The machinegunner tries to go rambo and take out some advancing warriors
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I need new dice, he jams his gun for the next turn
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The solider attempts to shoot the warrior on the ground
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With great success
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The sniper, since his gun is to long to actually shoot, attempts to rifle bash the warrior nearest to him
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Never bring a useless sniper rifle to an OTC fight
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Yup... Still can't kill each other (None of the damage rolls have been above 3 between these two >.>)
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The leader and a soldier combine fire on one of the warriors, in attempt to kill it
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Re: [HH] Battle for bluey

Posted: Thu Nov 01, 2012 2:44 pm
by Strider
Yup, 16 defense roll vs like 6 damage
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The poor machinegunner gets mobbed, apparently the warriors don't like the rambo tactics
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The damage:
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Yeah, he didn't make.
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Puny metal weapons are no match for the soldiers armor
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Would you look at who it is, again
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Warrior finally managed to dispatch the soldier
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The warrior that was stuck, manages to roll high enough to unstick himself from the cliff, landing successfully!
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Rest of the warriors move up even farther, the avicii don't stand a chance
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Unless reinforcements arrive that is
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Warriors bail out of the way left and right, only one getting squashed(no picture :()

The apc opens fire on the group of warriors
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Successfully killing them off. Accidently killed two of their own men in the process though
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The hatch opens and soldiers begin to pour out, well more of a trickle (small opening so I deemed one soldier per turn a "pour out")
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The troops just itching for battle
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First guy out gets gutted by a warrior, apparantly a metal sword is indeed enough to kill a soldier
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One of the few remaining soldiers fires on a warrior
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Crit fails, and decides this planet isn't worth living on anymore, and shoots himself.
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A berserker knows what he has to do, he charges the exposed engine on the apc
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Damage roll
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Defense roll
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Kaboom! A massive success, the berserker kills himself, but manages to take out the entire apc with him
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"HQ to M.A.P, we need you to take out the remaining enemy forces, we lost all our ground forces, fire at will"
"Roger"
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Carnage everwhere
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A small vehicle appears


"We have successfully captured the bluey"
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Game got cut short when the stupid berserker decided to crit success like 10 times.
Lack of blood and better structures is because I am at school so my supplies are limited,
thanks for looking

Re: [HH] Battle for bluey

Posted: Thu Nov 01, 2012 5:41 pm
by Bragallot
GAMEPLAY: 3.5
PHOTOGRAPHY: 3.5
VIOLENCE: 2
WRITING: 3
OVERALL APPEAL: 3.5

Re: [HH] Battle for bluey

Posted: Fri Nov 02, 2012 2:22 am
by Pwnerade
Arrgh, captions go below pictures! Plenty of death, though. :studgod:

Re: [HH] Battle for bluey

Posted: Fri Nov 02, 2012 3:27 am
by Natalya
Isn't Avicii a band?

Re: [HH] Battle for bluey

Posted: Fri Nov 02, 2012 10:52 am
by Strider
Natalya wrote:Isn't Avicii a band?
Swedish DJ actually

Re: [HH] Battle for bluey

Posted: Fri Nov 02, 2012 11:55 am
by IVhorseman
Why the hell are you rolling so many d20s and d12s and shit?

Re: [HH] Battle for bluey

Posted: Fri Nov 02, 2012 1:13 pm
by Strider
IVhorseman wrote:Why the hell are you rolling so many d20s and d12s and shit?
Ran out of my normal dice for the rolls, and didn't want to reroll already rolled dice, so I just grabbed a dice and did the math

Re: [HH] Battle for bluey

Posted: Fri Nov 02, 2012 4:13 pm
by Killer Karetsu
IVhorseman wrote:Why the hell are you rolling so many d20s and d12s and shit?
Cos they so awesome

Gameplay:3
Photography:4
Violence:2
Writing:3
Overall appeal:3

Re: [HH] Battle for bluey

Posted: Sun Nov 04, 2012 7:49 pm
by IVhorseman
aha! crazy

Re: [HH] Battle for bluey

Posted: Sun Nov 04, 2012 11:34 pm
by Silverdream
Gameplay: 4
Photography: 5
Violence: 2
Writing: 3
Overall Appeal: 2

My problem with this is the lack of heroes and heroic feats as well as the captions above the photo.