The Battle of the Pink Flowers

Share your tales of battle and mayhem

Moderators: Killer Karetsu, Moronstudios

Postby Dr. X » Thu Oct 16, 2008 2:01 pm

Awesome.

Uses for lazy cults:

Doorstop
Rock
Ammunition
Fire starter
Baseball bat
Pool floaty
Light bulb
Nose hair trimmer
Bike
And so much more...
I think those stats only apply to non-Mexicans.
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Postby Theblackdog » Fri Oct 17, 2008 5:48 am

I planned one battle while at my grandparents' house where the combatants had to steal a flag that was placed on top of/near a sleeping (real) cult. If the cult woke up the game ended. We never got to play it though.

If LEGO makes a POOP cult, I am definitely buying one.

Stats:
Skill 1D6-2 "(1D6 for close combat, unable to use ranged weapons)
AV 2
Move 5"

Weapons: Claws
Damage 1D6, Close Combat, use 3

Abilities:
Lazy -- Every turn, roll 1D6 for each cult. If you roll a 1 or 2, the cult spends its movement and action finding a good place to sleep and becomes Unconscious.
Spider Gymnastix -- cults can grip walls, climb, and jump a vertical distance equal to their Movement value. They suffer no negative effects from falling -- they can fall off a skyscraper and still be able to move and take an action when they land.
Nine Lives -- A cult which is killed is treated as if it is Unconscious.

These rules make cults very useful as ammunition -- put them in a trebuchet and launch them into an enemy squad, and they'll wreak havoc.
Just one random act of violence can brighten your day. Especially if it involves explosives.
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Postby Moronstudios » Fri Oct 17, 2008 7:36 am

In one brikwars game a cult was thrown and it decapitated a Orb headed minifig eater.

Ps: Theblackdog
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
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Postby Dr. X » Fri Oct 17, 2008 11:04 am

Lego does, make POOP cults, silly! And they aren't Belville.
I think those stats only apply to non-Mexicans.
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Postby IVhorseman » Fri Oct 17, 2008 11:26 am

Dr. X wrote:Lego does, make POOP cults, silly! And they aren't Belville.


it's true. I have one.

also, those are perfect stats for a cult.
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Postby pesgores » Fri Oct 17, 2008 1:45 pm

The pictures aren't available anymore.

Damn, i wanted to see the whole battle so far.
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Postby Dr. X » Fri Oct 17, 2008 3:49 pm

Sorry. I accidentally deleted rounds 1 and 2.
I think those stats only apply to non-Mexicans.
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Postby pesgores » Fri Oct 17, 2008 7:08 pm

Shit.
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Postby Shaeph » Fri Oct 17, 2008 8:44 pm

on the subject of cults my two are almost completely opposites.
One is half bobcat, he has black patches of fur medium hair that goes between his toes and bright blue eyes, hes kickass and his name is
Oliver.

The other is white and pink, shorthair and lazy. Skippy Jon Jones is his name.
Spend each day as if it were your last.
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Postby Theblackdog » Sat Oct 18, 2008 6:34 am

Thanks to Moronstudios for finding that -- dang, I totally forgot about that piece -- and to IV for complimenting my made-up-on-the-spot cult stats. My intent was basically to make a unit that could be fired by launcher into a mass of enemies and tear them apart. I HAVE to get some of those.
Just one random act of violence can brighten your day. Especially if it involves explosives.
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