A challenge game against my little brother and his friend. (No teenage FOLs in my hometown, unfortunately). Photography is a little sparse, but the important action is all there.
A massive force of dimmies and Negaverse creatures has overrun an abandoned fortress and captured the Ark of the Covenant. Here you can see their massive Nega-Crawler, a squad of Elves and Dimmies protecting the Ark in the center of a small fort, a few clones and an enemy hero on a hover platform, an AAT with the heroic Clone Commander Fox riding on the front platform, an Aero Booster with a Jedi pilot, a Jedi starfighter with no pilot, a bomb-copter, and a flying sub. Also shown is an unarmed Jack Stone plane which serves as a droid control center. Not shown is an Imperial Dropship.
Fortunately, an allied force under my control has arrived to try and take it back. The vast majority of these vehicles will be recognizable to anyone who has played a forum battle with me; you can see the Nomad crawler, an Agents truck with a couple of Ninjas in the back, minigun and rocket launcher vehicles, the PCS S.P.O.T., the Central Asian Combine Gunship, a fighter piloted by a Hero, and a VTOL carrying a scout.
Both forces move up, but don't attack.
I score the first kill, shooting down the Flying Sub with my gunship's quad-MKII's.
The gunship also deploys a small robo-tank into the back of one of the enemy outposts.
The tank fires its minigun, and kills two enemy troopers.
My PCS S.P.O.T. flies over the enemy heavy crawler and drops a squad of jump troops, but the crawler's guns take a Response Action to shoot it down.
A stray MKII rocket from the crawler takes down four of my jump troops, including one of my Heroes.
The remaining jump trooper kills the pilot and co-pilot of the crawler.
My Hero's fighter moves up to attack, and destroys the crawler's main turret.
The enemy Mechanik repairs the crawler's turret. Another enemy Mechanik repaired the Flying Sub. My hero's fighter is shot down by the crawler's turret, and the hero bails out!
The Dimmy Medik in the rear of the crawler advances and shoots my last jump trooper.
The enemies' Aero Booster advances and the mech detaches from the booster. (The booster can be controlled remotely from the Jack Stone plane hovering behind enemy lines)
In the subsequent action, which couldn't be photographed because we couldn't get the mech to stand up, it lifts up the mini-tank and throws it off the edge of the battlefield.
Just outside the enemy command post you can see one of my Scouts, which disembarked from the VTOL last turn.
The booster section scores six points of damage against my Minigun Tank.
My turn now! the Agents truck drives up to the enemy AAT, and the two ninjas in the trailer jump onto the hull and attack Clone Commander Fox. Commander Fox kills one ninja, but the other kills him with the chainsaw.
My Heroic pilot grabs a jet pack and heavy machine gun from the dead jump troopers...
... and kills the dimmy Medik.
A crazy man in a diving suit with a pair of MKII missiles jumps out of the back of my tank and aims both weapons at the blue Aero Booster mech.
Meanwhile, the tank drives across the field to fire on the other enemy outpost. Unfortunately, neither of these attacks were resolved because we ran out of time.
Overview 3/4 of the way through round 3. The enemy is leading on kills, but he's in a vulnerable position right now, as you'll see during the last part of this round. Look for the rest of the game next weekend!
Just one random act of violence can brighten your day. Especially if it involves explosives.