Today I'm going to do a little siege scenario which will be posted tonite/tomorrow morning.
Rools:
The battle will be 8 rounds long (1round=attackers&defenders turn); the attacker's objective is to break his way into the castle, while the defender's objective is to keep them out as long as possible. The attacker's have an advantage in numbers, while the defenders get reinforcements in rounds 4 and 6.

A dimly lit picture about the layout.
The humans defend the drawbridge in the front with 2 squads of swordmen (with champion and musician), cavalry, 2 clerics, 3 scouts and the hero Duke Lionmane, nephew of once glorious Konrad Lionmane who had fallen in the battle of Lion's Pass http://www.brikwars.com/forums/viewtopic.php?t=1859
The units in garrison are crossbowmen and spearmen. Also there are civilians: peasants, a maiden, the blacksmith and his son Norris (who gets invulnerable when he rolls a 6 on armor). Peasant's can repair damaged gates.
The offenders are the orkish horde, led by the Troll warlord Gaz'hrakas. They also received an Infernus, a towering demon of stone and flame.
They made an uneasy alliance with a Vampire Lord, who leads his skeletal mob to scale the walls. Skeletons have modular while the Vampire is alive. Once the Vampire is killed, he revives in his coffin in d4 turns. Once the coffin is destroyed, the vampire can be killed permanently. Also, they have hirde two beastmen who escort flaming carts to do some BOOMs.
Oh yes, there will be blood.

























































