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MNGG GAME TEASER!

Posted: Fri Jul 18, 2008 4:16 pm
by samuel
i recently had a game of caputure the flag but there was only one flag. The game was between skellies against spacemen and knights.
these are only a few pics to show while waiting for finish to report
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Posted: Sun Jul 20, 2008 1:32 pm
by piltogg
the report is done now, here it is http://www.freewebs.com/mngg/Space%20race.htm

this is way better than our usual reports so be ammazed

Posted: Sun Jul 20, 2008 3:48 pm
by ahp77
well, I'll be the first to say Triangle Job'd!

Posted: Sun Jul 20, 2008 4:39 pm
by piltogg
UM THANKs?????

Posted: Sun Jul 20, 2008 10:21 pm
by ace121
Lookin good. I love the coordination. The castle sections were wuite nice too.

Posted: Wed Jul 23, 2008 2:15 pm
by piltogg
My games need more depth, any1 have ideas???

Posted: Wed Jul 23, 2008 8:44 pm
by ahp77
Peachies invade! you could make a campiagn where peachies take over and enslave yellow minifigs.

Posted: Thu Jul 24, 2008 1:28 am
by IVhorseman
more depth? you could always battle over a chasm i suppose...

Posted: Tue Jul 29, 2008 11:31 am
by Almighty Benny
IVhorseman wrote:more depth? you could always battle over a chasm i suppose...
I see what you did there.

You just need to develop your heroes more, Piltogg.

Posted: Thu Jul 31, 2008 9:17 am
by *CRAZYHORSE*
make the battleground smaller and add more buildings in one word less space but more terain to play with this way there is always action and you can make good use of your seroundings.
a bottle neck is also always fun.

Posted: Thu Jul 31, 2008 9:38 am
by pesgores
*CRAZYHORSE* wrote:make the battleground smaller and add more buildings in one word less space but more terain to play with this way there is always action and you can make good use of your seroundings.
a bottle neck is also always fun.
Ditto. A big extention of land without any depression or hill (or wells and buildings) is boring.

That's why i built a city mainly for BrikWars!!! :D

Posted: Thu Jul 31, 2008 10:35 am
by piltogg
I would and I have but the terain and objectives in our games gets ignored at least 98% of the time in the mad rush to kill all the enemy's troops. (with the reasoning that if all the enemy is dead then you can go about the field and do whatever you want.

To prevent this I have suggested in playing campaing style, so you get to use your survivors next time you play as well as a set # of cps reinforcements. they all where like "noooooooo your always gona win and end up with a mega army." and even when I explained that not only the winers survivors but everebody's survivors get to stay, they still wouldn't give an inch. So yah' it pretty mutch sucks.

Posted: Thu Jul 31, 2008 3:11 pm
by Almighty Benny
use respawns. That way you can kill as much stuff as you possibly want, and eventually the objectives will have to be comleted (unless you have so much fun killing each other that you just don't care anymore).