The Dark Armies from Deadnocide

Not Lego but still Lego.

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Re: The Dark Armies from Deadnocide

Postby transformerj » Fri Feb 21, 2014 2:41 pm

code name Six Shooter
High Orbit Heavy Weapons Platform
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Deployed to keep planets submissive to the rule of Deadnocide.
One satellite is capable of making any planet uninhabitable.
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Re: The Dark Armies from Deadnocide

Postby transformerj » Sun Feb 23, 2014 4:46 pm

Update on ground forces
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Medium Drone Tank
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Light Drone Tank
Anti Armour/Anti Personnel
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Drone Interceptor
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APC
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Light tank
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Re: The Dark Armies from Deadnocide

Postby Kalvinator » Sun Feb 23, 2014 11:36 pm

The APC looks like a Herse kinda, but it's cool. I also like that last Light Tank, interesting design.
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Re: The Dark Armies from Deadnocide

Postby transformerj » Mon Feb 24, 2014 12:42 am

Inside the APC
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V-12 Engine
Driver, Gunner
Six man squad
Rocket Launcher
Inside Light Tank
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Re: The Dark Armies from Deadnocide

Postby Silverdream » Mon Feb 24, 2014 12:47 am

Cool tanks. I like that you added a skirt on the first one.
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Re: The Dark Armies from Deadnocide

Postby transformerj » Sat Mar 01, 2014 2:00 am

The BEAST
SDT Destroyer / Heavy Artillery
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Crew 1
1 Multi purpose light drone
1 Combat AI
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Here you can see the crewman standing at the mission control station.
Beside him are the energy cores for the cannon.
Behind him is the Multi purpose light drone.

Inspired by The German Ratte Tank and Kaplan's Hyperion Tank
I think my SDT will have two of these big guns for the main turret.

(I think it has the largest cannon for a ground unit but, i could be wrong)
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Re: The Dark Armies from Deadnocide

Postby transformerj » Sun Mar 02, 2014 6:19 pm

The start of my SUPER DEATH TANK :mrgreen:
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Also gives you a rough final size impression.
(24 degree up)


Update(03/03/2014)
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Update(04/03/2014)
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Re: The Dark Armies from Deadnocide

Postby transformerj » Thu Mar 06, 2014 12:50 am

The main Turret is Finished :D :D
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Turret + support ring(big bearing) + mounting plate



Now the hard part.
How large to make the body?
Tracks or wheels?
Box it or try to be unboxy?
How many extra weapons?
Should it carry other vehicles?
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Re: The Dark Armies from Deadnocide

Postby Silent-sigfig » Thu Mar 06, 2014 1:00 am

I like the pillboxes on the sides of the turret

transformerj wrote:Tracks or wheels?


legs
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Re: The Dark Armies from Deadnocide

Postby Silverdream » Thu Mar 06, 2014 1:01 am

Jesus that's huge. Very nice sloping though.

Very.
Tracks.
Unboxy.
Lots.
Yes.
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Re: The Dark Armies from Deadnocide

Postby Maverick » Thu Mar 06, 2014 1:58 am

Are you ever going to make infantry?
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Re: The Dark Armies from Deadnocide

Postby transformerj » Thu Mar 06, 2014 3:09 pm

Forgot about these guys
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Left to right

Organic siege unit
-sword or war hammer
-thick hide can withstand small arms
-very strong (can overturn small tanks)
-not very bright
-very slow

Combat Robot
-Ion repeater pistol
- infector spear arm
--can be shot at people
--can be remade if sufficient organic material available
-- infected turn into Combat Robot
-Armoured exoskeleton (explosives and heavy weapons required)
-strong (push vehicles out of the way)
-Intelligence increases with every engagement
-very fast

Grunt
-Ion pistol
-Protective clothing (melee resistant, small arms resistant)
-average strength
-low intelligence
-average speed

Recon
-Ion rifle
-Helmet
-Enhanced visuals and recording tech (thermal, infra red, ultrasonic, zoom, microphones)
-Enhanced vest (melee proof, small arms resistant)
--built in encrypted communications
--built in jet pack
-average strength
-Medium low intelligence
-average speed

Assassin
-Dark Steel single edge blade
-Silenced Gauss pistol
-Shuriken (on back)
-Enhanced vest (melee proof, small arms resistant)
--Extra pockets
-1.5x Grunt strength
-Medium high intelligence
-Fast

Spy
-knife
-Silenced Gauss pistol
-Enhanced vest (melee proof, small arms resistant)
--Extra pockets
--Chameleon Cloak (blend into environment, look like someone else)
-1.5x Grunt strength
-Medium high intelligence
-Fast

Pikeman
-Pike
-shield
-Heavy armour (explosive/heavy weapons resistant)
--Helmet
-2x grunt strength
-medium intelligence
-slow

Swordsman
-Dark steel curved sword (x2)
-shield
-Heavy armour (explosive/heavy weapons resistant)
--Helmet
-2x grunt strength
-medium intelligence
-slow

Elite Guard
-Dark steel double edge blade
-shield
-Heavy armour (explosive/heavy weapons resistant)
--Helmet
-2.5x Grunt strength
-Medium high intelligence
-Average speed

Officer
-Dragon's wrath sword
--High intensity plasma discharge from sword (flamethrower but plasma)
-Enhanced heavy armour (explosive/heavy weapons resistant)
--built in personnel shield generator
-2x Grunt strength
-High intelligence
-average speed
Last edited by transformerj on Tue Mar 11, 2014 4:21 pm, edited 1 time in total.
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Re: The Dark Armies from Deadnocide

Postby transformerj » Thu Mar 06, 2014 10:19 pm

Start of the body
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This tank will kill my computer
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front cargo bay great for hold many vehicles
Rear section for controls and greeb

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front covered
side turrets added


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Finished except for greeb in rear

Decided to go with carrying aircraft instead of ground vehicles
since all if not most ground units are susceptible to aerial attack
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Currently the rear Compartment (same on other side)
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Door to hanger
Weapon cores
power cables
Reactor
Weapon control stations
Command table
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Re: The Dark Armies from Deadnocide

Postby Gorthaff » Wed Mar 12, 2014 4:01 pm

Hay give it a shield, and that's the Fatboy from SupCom FA. Awsome stuff though. I'd never have the inspiration or endurance to go through something like this.
I couldn't come up with anything smart, original or funny, so <=THIS=> is what you get.
ENJOY IT!!!
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Re: The Dark Armies from Deadnocide

Postby transformerj » Fri Mar 14, 2014 10:57 pm

The finished Super Death Tank
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with three independent shield emitters
and the finished interior
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with super-flex arm for core reloading
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