Trattorian Navy

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Re: Trattorian Navy

Postby Colette » Fri Aug 15, 2014 7:52 pm

I understand :rule7: , but this discussion on naval strategy has gotten out of hand (complete with numbered figures!) and I'd really like to keep this thread about my microships. Could you please take it elsewhere in a new thread?
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Re: Trattorian Navy

Postby Battlegrinder » Fri Aug 15, 2014 8:47 pm

Colette wrote:I understand :rule7: , but this discussion on naval strategy has gotten out of hand (complete with numbered figures!) and I'd really like to keep this thread about my microships. Could you please take it elsewhere in a new thread?


Ok, fair enough. We can discuss this elsewhere.

Awesome ships, BTW, especially the civilian ones. I like how they have there own distinct look, instead of looking like the military versions.
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Re: Trattorian Navy

Postby Colette » Sat Sep 06, 2014 10:58 pm

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//Subject: Heisenberg-class Battleship, Quantum-Tunnel Cannon variant

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On the surface, not much has changed on the Heisenberg-class. Its current design and armament were deemed satisfactory when compared with similar battleships in other star empires, including the Heathen and Emperor classes.

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The Quantum-Tunnel Cannon represents the new addition to the Heisenberg. The Armed Forces Department often complained that the particle accelerator ring possessed little combat use, as true intergalactic capacity was rarely utilized in conventional military operations, while increasing the mass and target size of the Heisenberg. Thus, the Quantum-Tunnel Cannon utilizes the Heisenberg's onboard particle accelerator to provide sufficient energy to teleport shells directly into the interior of enemy ships, bypassing armored plating and shields. This could allow the Heisenberg to destroy a ship in one shot by firing directly into its bridge or power core.

Although Trattoria is in possession of advanced teleportation technology of several kinds (see Dr. Forbes's brief summary of Trattorian teleporters), it was only after Black Box Bureau researchers examined wreckage and footage of engagements with the Shraag and their meson-bolt cannons did they realize its potential as a weapons system. Taking advantage of Heisenberg's Uncertainty Principle and the resulting phenomenon of quantum tunneling, the Physics Department produced a stripped-down monoterminal teleportation system capable of delivering munitions to enemy ships. This version has the benefit of only transporting the ammunition material and requiring prohibitive energy and computing costs, reducing its potential value to any nations who might salvage a wreck.

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Regrettably, the Heisenberg only carries four units of ammunition for the Quantum-Tunnel Cannon. The cannon is also easily rendered dysfunctional by inducing a break in the particle accelerator ring. Perhaps the greatest design flaw is that the ammunition is stored next to the shield and power generators and the quantum-tunnel cannon directly leads to them, allowing a lucky shot to destroy the Heisenberg in one hit. The main engine also had to be sacrificed to make room for the cannon, further reducing the Heisenberg's already unimpressive subluminal speed.

The Quantum-Tunnel Cannon works by injecting the ammunition into the particle accelerator to accelerate it to relativistic velocities. The resulting angular velocity then becomes:
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Afterwards, [DATA EXPUNGED]. After the ammunition undergoes [DATA EXPUNGED], it is reinjected into the Quantum-Tunnel Cannon, where it teleported and impacts the target (usually the interior of the ship) at its accelerator exit velocity.

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tl;dr I basically added something that should have gone on the ship originally. Although the intergalactic drive is nice, I thought the big honking particle accelerator ring deserved an actually useful function in battle.
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Re: Trattorian Navy

Postby Silverdream » Sat Sep 06, 2014 11:54 pm

Awesome, I can't wait to exploit this weakness. Maybe every big ship should have an Achilles' heel.
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Re: Trattorian Navy

Postby Whiteagle » Sun Sep 07, 2014 10:17 am

loafofcheese wrote:This is why I can't get into microspace, I consider the third dimension too much and end up building boxes of guns.

And that's bad... how exactly?

Colette wrote:
loafofcheese wrote:This is why I can't get into microspace, I consider the third dimension too much and end up building boxes of guns.

We all know space is an ocean. Ordinarily I like to err on the side of realism, but height differences in LDD really are that much of a pain in the ass.

I've begun using sticks myself...

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Re: Trattorian Navy

Postby Colette » Sun Sep 07, 2014 10:19 am

badagle GET YOUR LDD SHIT OUT OF MY THREAD THIS INSTANT
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Re: Trattorian Navy

Postby Kommander Ken » Sun Sep 07, 2014 10:25 am

Nice stuff, Colette. The battleship has a pretty nifty design and it faintly reminds me of something...

Those badagle sticks, though.
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Re: Trattorian Navy

Postby Nimja » Sun Sep 07, 2014 10:46 am

Kommander Ken wrote:Nice stuff, Colette. The battleship has a pretty nifty design and it faintly reminds me of something...

they remind me of Starbases.
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Re: Trattorian Navy

Postby HonoreBalzac » Sun Sep 07, 2014 11:08 am

The ships weakness is that it takes so much room for weapons and power, that it has no room for storage of food, so you can easily starve the occupants in a prolong siege.
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Re: Trattorian Navy

Postby Colette » Sun Sep 07, 2014 12:42 pm

HonoreBalzac wrote:The ships weakness is that it takes so much room for weapons and power, that it has no room for storage of food, so you can easily starve the occupants in a prolong siege.

Please see this post for a cruise ship.

In all seriousness, a battleship is a mobile installation. Unless it runs out of fuel or its FTL gets jammed, a battleship cannot be "sieged" for such an extended period. Besides, I imagine that the thick part above the generators and maybe some of the spoke bases contain crew facilities. If all else fails, an AI can take over, although this is usually avoided due to the potential of said AI going rogue.
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