The Dark Armies from Deadnocide

Not Lego but still Lego.

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Re: The Dark Armies from Deadnocide

Postby dilanski » Tue Apr 01, 2014 7:48 am

transformerj wrote:Thinking i should recreate this in ldd and battle there.
Don't have enough figs to make it interesting.


I'll just leave this here. Nothing to see, move along now...
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Re: The Dark Armies from Deadnocide

Postby transformerj » Tue Apr 01, 2014 11:39 am

dilanski wrote:
transformerj wrote:Thinking i should recreate this in ldd and battle there.
Don't have enough figs to make it interesting.


I'll just leave this here. Nothing to see, move along now...


If there's nothing to see and I'm to move along, why is it a link????

(need credit cards for that)
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Re: The Dark Armies from Deadnocide

Postby dilanski » Thu Apr 03, 2014 5:44 pm

transformerj wrote:
dilanski wrote:
transformerj wrote:Thinking i should recreate this in ldd and battle there.
Don't have enough figs to make it interesting.


I'll just leave this here. Nothing to see, move along now...


If there's nothing to see and I'm to move along, why is it a link????

(need credit cards for that)


Parents? Older siblings? Friends? I'm sure there is someone somewhere who'd be happy to make the transaction for you.
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Re: The Dark Armies from Deadnocide

Postby transformerj » Thu Apr 10, 2014 4:39 pm

Update on the walking Bug Gun
Image
It has two Bug Cannons
Two underside Heavy cannons
Started the back planning to have "shells" lined up against the sides Vertically
Progress is slow
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Re: The Dark Armies from Deadnocide

Postby BrickArmed » Thu Apr 17, 2014 12:59 am

HOLY BEJEEZUS! That's awesome!
255 char limit?? Hell naw...
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Re: The Dark Armies from Deadnocide

Postby Maverick » Thu Apr 17, 2014 2:59 am

BrickArmed wrote:HOLY BEJEEZUS! That's awesome!

Probably. Your avatar is unspeakably unspeakable.
Think I'm stupid? Well then check out this:
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Overwatch_Elite wrote:well THEN STOP HAVING SUCH AN ENLIGHTENED BRAIN geeze this place isn't for smart people such as yourself

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Nominees
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Re: The Dark Armies from Deadnocide

Postby transformerj » Mon Apr 21, 2014 6:17 pm

BrickArmed wrote:HOLY BEJEEZUS! That's awesome!


It's okay :overwatch:
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Re: The Dark Armies from Deadnocide

Postby transformerj » Sun May 04, 2014 5:00 pm

Update on the walking Bug Gun
Image
Added two more underside Heavy cannons and twenty Bugs
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Re: The Dark Armies from Deadnocide

Postby Brikguy0410 » Fri May 30, 2014 9:57 pm

Quantumsurfer wrote:Oh, yes, for sure. Sorry, didn't mean to imply otherwise. It's just that I know BG is even more Bricks Poor than I am.
hey I've been collecting lego six somthing years
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Re: The Dark Armies from Deadnocide

Postby calvinhinz » Wed Jun 25, 2014 1:57 am

Wow, I was surprised to see a mode of weapons like this, its really amazing good job sir just kept up the good work.
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Re: The Dark Armies from Deadnocide

Postby transformerj » Mon Sep 01, 2014 12:13 am

I've made a space station.
In particular a Space Prison.

9000 pieces not sure if finished yet

Update

12948 bricks
24 heavy cannons
44 medium cannons
252 light cannons
220 medium defense orbs
24 large defense orbs
16 high risk prison capsules
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Re: The Dark Armies from Deadnocide

Postby Gorthaff » Thu Sep 04, 2014 3:54 pm

Now have the ssyrian AC ride it like some six legged horse, and give him a sparring lance. Then we would have Life scale ground combat.
I couldn't come up with anything smart, original or funny, so <=THIS=> is what you get.
ENJOY IT!!!
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Re: The Dark Armies from Deadnocide

Postby transformerj » Sat Sep 06, 2014 11:27 pm

Image
The Cathedral

This is where prisoners of war and general wrong doers call home until they are reconditioned.
Inmates don't leave until they have turned sides permanently and tested thoroughly. This happens
over a lengthy period of time, which is spent enduring torture, starvation, experimentation and
many other reconditioning activities.Inmates spend their time in the 16 cell disks that surround
the station. The disks are lightly armored to make it harder to attack the station and retrieve
inmates alive. Inmates are regularly forced to switch cells, so that if their cell is leaked to the
rescuers the info is not valid for to long. Everything has been designed to keep the inmates here
or they leave deader then dead.

Number of successful reconditioned inmates 10.8 million
Number of failed reconditioned inmates 40.2 million (incineration)
Number of escaped inmates 0
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Re: The Dark Armies from Deadnocide

Postby Silverdream » Sat Sep 06, 2014 11:58 pm

Looks like it has awesome potential for battle.
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Re: The Dark Armies from Deadnocide

Postby transformerj » Sun Sep 07, 2014 1:37 am

Silverdream wrote:Looks like it has awesome potential for battle.


Heavily armed, heavily defended and heavily armored.
It's ready to handle anything thrown at it
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