RARCom

Not Lego but still Lego.

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Re: RARCom

Postby dilanski » Thu Feb 20, 2014 10:24 am

Quantumsurfer wrote:Aside from the misspelling, it's actually rather nice.


I'm glad I kept the GNUIMP file for once...
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Re: RARCom

Postby Quantumsurfer » Thu Feb 20, 2014 3:07 pm

:)
Yeah, happens to me all the time. I've made a habit out of saving most of my workfiles.
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Re: RARCom

Postby Apollyon » Thu Feb 20, 2014 3:39 pm

Needs to become a real SHIP!
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Re: RARCom

Postby Vami IV » Sat Jun 14, 2014 9:13 am

Holy fuck, this thing makes me not want to build a navy. It'd be always dwarfed by this one ship.
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Tzan wrote:
Vami_IV wrote:Rules:
You must use only medieval pieces.

The Lego briks must have been manufactured between the 5th to the 15th century.

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Re: RARCom

Postby dilanski » Sat Jun 14, 2014 4:58 pm

Vami IV wrote:Holy fuck, this thing makes me not want to build a navy. It'd be always dwarfed by this one ship.


LDD awaits, it just takes some time and patience.
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Re: RARCom

Postby dilanski » Sat Aug 30, 2014 3:09 pm

RARCom has many top secret projects, kept well beyond the view of even the Ministry of Order. Of these projects, Evolution, as it is loosely designated is one of the highest. This project aims to make all warships as they currently exist, completely and irrevocably obsolete in all definitions as an absolute. By reducing there entire crew compliment down to a single biologically and mechanically engineered pilot, who interfaces with the vessel at a neural level. This gives the pilot immediate and exact control over the entirety of the vessel, letting them out react any conventionally crewed vessel.

Finally, in the event of a pilots chamber being breached, an instant neural transcribing process begins, essentially recording the exact state of the brain, and in real time, recording it onto a fresh cloned body of the pilot.

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While the technology is still in development, RARCom has built the first vessel to be able to utilise it. The Enigma-Class is an exploration vessel, built entirely to take advantage of the reduced crew compliment, filling its hull space with labs and equipment. As well, the vessel has a large amount of carrier space, including configurable room for fighter squadrons, or up to 4 Beagle research craft.

On top, this vessel is by far RARCom's stealthiest, utilising Null+ technology, on top of one of the low observability hull design.
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Re: RARCom

Postby Theblackdog » Sat Aug 30, 2014 3:13 pm

So you finally finished the Barghest you were building on livestream that one night. Nice. Also, way to introduce capsuleers into kanon...
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Re: RARCom

Postby dilanski » Sat Aug 30, 2014 3:17 pm

Theblackdog wrote:So you finally finished the Barghest you were building on livestream that one night. Nice. Also, way to introduce capsuleers into kanon...


Technically not capsuleers, as no Jovian hydrostatic capsules. Regardless though, I want to take the idea to a slightly different way than where it currently is.
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Re: RARCom

Postby Whiteagle » Fri Sep 05, 2014 2:12 am

dilanski wrote:By reducing there entire crew compliment down to a single biologically and mechanically engineered pilot, who interfaces with the vessel at a neural level. This gives the pilot immediate and exact control over the entirety of the vessel, letting them out react any conventionally crewed vessel.

You mean like every Briktoid Ship ever?
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Re: RARCom

Postby dilanski » Fri Sep 05, 2014 7:57 am

badagle wrote:
dilanski wrote:By reducing there entire crew compliment down to a single biologically and mechanically engineered pilot, who interfaces with the vessel at a neural level. This gives the pilot immediate and exact control over the entirety of the vessel, letting them out react any conventionally crewed vessel.

You mean like every Briktoid Ship ever?


The difference comes down to the parallel processing capability of the brain, and it's ability to better perceive a threat, and therefore react.
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Re: RARCom

Postby Whiteagle » Fri Sep 05, 2014 8:20 am

dilanski wrote:The difference comes down to the parallel processing capability of the brain, and it's ability to better perceive a threat, and therefore react.

Dil, don't talk organic computing to me...
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Re: RARCom

Postby dilanski » Sat Sep 06, 2014 1:29 pm

badagle wrote:
dilanski wrote:The difference comes down to the parallel processing capability of the brain, and it's ability to better perceive a threat, and therefore react.

Dil, don't talk organic computing to me...


I'll do what I want... But I don't want to, so nyah.

Anyway, onto something I thought I posted literal months ago.

Libradons are the classification for RARComs long range rapid response craft, and the class immediately above the giants. Comparable to light frigates, but lacking in weaponry, they carry reduced lab space, instead focusing on sensor equipment, analytical capability, and basic recovery gear. They will either find themselves first on the scene to a high priority recovery, or dispatched to determine a potential discovery is worth allocating more resources to. In the case of the least intensive recoveries, or ones that require a low profile, such as 'recovering' equipment and cultural artefacts, they will be sent alone.

The Inquirer class is one of the most basic of this class, focusing slightly more on sensor capability, and lacking anything beyond compact lasers to defend itself.

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Originally I wanted something that resembled the Briktoid transport craft, a non-descript sleek shell of a craft, but the designed changed to include the necessary greebly bits. As a side note, this is by far the smallest craft to (somewhat uselessly) include a Trans-Tunnel Extension array.
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Re: RARCom

Postby Vami IV » Fri Sep 19, 2014 8:46 pm

You are an inspiration to us all.
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Tzan wrote:
Vami_IV wrote:Rules:
You must use only medieval pieces.

The Lego briks must have been manufactured between the 5th to the 15th century.

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