Moderator: The Shadowscythe
Warhead wrote:my head burns with War.
The Shadowscythe wrote:I am using a very loose version of the rules with some homebrew of my own to make it run as an RP/Quest rather than an outright slog fest.
As we build the mech and I show more options it will become clear BFenix.
IVhorseman wrote:Hover is faster, quad has fewer parts to go wrong while maintaining the same stability.
dilanski wrote:It does feel like I'm voting a bit blind, but if for the Fortress package, you're talking all around survivability upgrades, beyond just more plating, then the choice I'd put forward is Light Fortress. It may seem illogical, but hear me out. I'm thinking of this mech being a real marauder, for behind enemy lines, not just the simple minded 'Raiding' tactics, but actually being able to move into heavily controlled territory, and have all the tools to evade enemies, move in and attack attack a target of opportunity, then have both the speed, and the tools, whether that is active obfuscation like smoke or stealth, electronic warfare tools like EMP or Just plain old solid slabs of composite armour and a low profile to quickly escape from any responding enemy. The unit would then be able to go to ground, make itself all but undiscoverable by an enemy, and launch another attack on another day on another unsuspecting target.
This may be a very stretched interpretation of the 'Fortress' option, but defence means more than just having the thickest plating.
Also scythe, those legs are win, will we get to pick out a colour scheme?
Also, I'm not going to vote until I hear what others have to say.
Users browsing this forum: BFenix and 1 guest