Here are two back stories for some of the factions.
The Kingdom of Leorsia
King, country and home. These three will a knight of the realm place above all else. -Jacob Threstel
Royal Chronicler
The Kingdom of Leorsia is an adolescent when compared to the long histories of the other lands of Calendri. It was once the northern frontier of the great Royandor Empire, and served as a bulwark against the Dar'Duatha when they still inhabited the shores of the mainland. Shortly after the first Expansion of Rend, and the defeat of the dark kingdom that followed shortly there after, Leorsia was granted independence. No longer needing to seek approval from the Royandor Emperor, the Leorsians were free to pursue a course they felt would best determine the longevity of their land. To the Dar'Duatha still remaining on the mainland they gave a choice assimilate or face extinction. The murder of the new king, Aelfric, was the answer a Dar'Duathan assassin gave Leorsia. The struggle that followed was long, bloody, but not fruitless. The Dar'Duathans were driven from the mainland and relations between the two kingdoms have remained strained ever since.
Like the people of Myrindol, the Leorsians still maintain the same cultural identity as old Royandor, but many local customs are now strictly Leorsian. Many a knight have left the gates of Tyne in pursuit of the Golden City, the ancient capital of Royandor, but none have ever been successful in discovering it's location. If the ancient empire were to be restored, however, it is not certain whether the Leorsian king, Calfric II would give up his throne and become subject to the emperor. For now, the Leorsians are content to trade with Myrindol, fight in Dar'Duatha, and fend off the forest men to the north.
The people of Leorsia believe their way of life to be far superior to the other cultures of Calendri. They place education, wit and bravery above other personality traits and tend to be an out-going society. In war, they prefer the conflict to end quickly and will employ direct tactics to pound the enemy into submission. A fully armored knight astride a charger is the symbol of the Leorsian army and their cavalry is renown throughout the world for its effectiveness.
Allies: Myrindol
Enemies: Dar'Duatha, Rend, Gorash
Favored weapons: Sword, Shield, Crossbow, Spear, Halberd, Lance
Cities: Tyne, Candlewood, Milton, Camberton, Brende, Crandall, Lindfield