SSO 2

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Postby Olothontor » Mon Jan 28, 2008 10:49 pm

Pffft! Fuck 3! Try 5d10.
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Postby Blitzen » Mon Jan 28, 2008 10:52 pm

So this thing is made of either adamantite or force fields. Nice.
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Postby Olothontor » Mon Jan 28, 2008 10:54 pm

Try both. It's also got about fifteen 12" range missiles for close defense (in case anything tries to actually attack it up close),
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Postby IVhorseman » Mon Jan 28, 2008 11:08 pm

you know, as much fun as it seems in theory to have super weapons, i know from experience that they tend to get boring after a while.
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Postby Olothontor » Mon Jan 28, 2008 11:09 pm

I've only had this one for a week, so I'm not bored yet. And besides, everything I have gets scrapped to make something cooler eventually.
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Postby IVhorseman » Mon Jan 28, 2008 11:15 pm

Olothontor wrote:I've only had this one for a week, so I'm not bored yet. And besides, everything I have gets scrapped to make something cooler eventually.


that's not what i mean. i mean that there's no more FUN when there's no chance of ever losing anymore. like for those of you who played Half-life 2, the game got INCREDIBLY dull once the gravity gun was upgraded to be the ultimate tool of death and destruction.

in this same vein, battles stop being about the brave minifig souls who are fighting, and more about who's got bigger, better bombs. this is also why the boardgame "battleship" would be really boring if they ever released the "thermonuclear war" edition.

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Postby Olothontor » Mon Jan 28, 2008 11:16 pm

Well, no, it's got its drawbacks! Like the part where the other persons gun shoots your and it explodes, causing a crater half the size of the battle field! That and it takes two turns to prep.
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Postby kidko » Wed Jan 30, 2008 4:22 pm

Besides, we'll all have superweapons of a sort. A few (one?) games ago, Oloth blew up the Shadowcaster with whatever-he's-calling-it-now (AKA The thing you guys are talking about)... but Saturday, it could be the other way around.

I see your point, though, Horseman.
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Postby Olothontor » Wed Jan 30, 2008 5:45 pm

Could... depends on who shoots first.
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Postby kidko » Wed Jan 30, 2008 6:19 pm

blackwing77's prep time = ??
Olothontor's prep time = 2t
kidko's prep time = 1t

Next qestion.
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Postby Olothontor » Wed Jan 30, 2008 8:07 pm

Depends on if you want to shoot at my MK V Manticore or my MK VI Archangel Hellfire Laser OR the "Slugger" (originally built for BrikSpace, it has somewhere near 20 different guns. All but two of those are forward mounted, however, and it's insanely expensive in Brikwars terms because it's flying).

That means it's gonna be six turns before you destroy all of the possible threats to your precious Shadowcaster.
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Postby blackwing77 » Wed Jan 30, 2008 8:07 pm

Mine takes one turn to prep for no damm reason.
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Postby Olothontor » Wed Jan 30, 2008 8:10 pm

Ours take turns to prep because otherwise the minifig using it would need somewhere around a 60 (for mine) on a d6. It's only slightly likely that you could make that if you took that roll and multiplied it by ten. So, we prep, and then it takes no skill to fire. You need to make a zero on a d6. That's a whole hell of a lot easier then rolling a sixty.
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Postby blackwing77 » Wed Jan 30, 2008 8:18 pm

Oh. In that case then mine can fire as soon as it can see something, I give every pilot and minifig at controls a skill bonus of their weapon's use -2. Including my cannon.
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Postby Olothontor » Wed Jan 30, 2008 8:24 pm

That's... a bit cheesy and cheap, wouldn't you say, kidko? It does say in the rulebook that this kind of thing is punishable by beatings and not being permitted to touch the snacks...
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