by Magic Soap » Sun Feb 28, 2010 8:56 am
Vampires
A group of civilians (standard figs armed with kitchen utensils), a team of SWAT troops, and a team of lightweight vampires.
20 civilians
5 vampires
5 SWAT
VAMPIRE:
Move: 10"
Skill: 1D10
Armour: 4
Wounds: 2
Specialities: Leech: For every enemy killed, add +1 to all stats except wounds for a turn. Bonuses stackable. When taking a wound, remove all bonuses, and for a turn, -1 from skill. Penalties are also stackable.
Spider Gymastix: See ninja.
SWAT:
Move: 5"
Skill: 1D6 +1
Armour: 1D10
Specialities: Longshot: Can duel-wield long range weapons, can fire both.
The SWAT would have shields, SMGs...
Vampires would have knives, poison attacks and perhaps smoke grenades. Up to you who has what.
Battlefield: Typical sub-urban area, a few houses, and add smaller houses shacks and ruins for vampire cover.
SWAT team must wipe out vampires, vampires must wipe out civilians, civilians must survive.
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For using at a club: I recommend 1 vampire assigned to one of five people, for a max of 5. 1 Swat for 1 person, up to 5. Civilians then shared as equally as possible between others.
OR
5 Vamps to 1 person
5 SWAT to 1 person
civilians divided up.