RAGNABLOK 2012 - DISCUSSING & ORGANIZING

Looking for players in your area? Announcements and discussion of upcoming battles in your location

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Postby TRexOnGuitar » Sun Feb 27, 2011 5:14 pm

Name: Rhett
Age: 20, 21 by then.
Gender: Male
Location: Chattanooga, TN
Possible ways of Transportation: Car, Bus, Plane, Unicycle

If anyone living close to me is gonna go as well I'm sure we could set up a carpool or something if you'd like.
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Postby NapalmKing » Wed Mar 02, 2011 7:58 pm

Looking at forums and peoples armies I think we made need to impose a cp max. Certain armies the best example being the ase have weapons that are shall we say slightly more damaging than the average gun if people are allowed to field their whole armies or even are limited to certain numbers of squads the people with inflated armor and weapons stats will have a huge disadvantage over those who use simple gun stats. I propose a 1200 cp max it is large enough so that really big armies can be deployed and small enough to put some limit on the mayhem.
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Postby razgriz 25th inf. » Wed Mar 02, 2011 8:01 pm

why would you want to limit mayham? i say, that armies are grouped together on CP, so its reletively matched. another question, prizes? maybe?
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Postby NapalmKing » Wed Mar 02, 2011 8:03 pm

Trust me I don't really want a limit on the mayhem but the ASE basic rifle does something like 1d6+5 for damage there should at least be a stipulation to limit gun damage vs size.
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Postby Swordsalmon » Wed Mar 02, 2011 8:27 pm

There won't be much mayhem if one side is able to curbstomp the other in no time. :/
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Postby NapalmKing » Wed Mar 02, 2011 9:11 pm

So if the most powerful people allied shit?
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Postby Rev. Sylvanus » Wed Mar 02, 2011 9:20 pm

NapalmKing wrote:people with inflated armor and weapons stats will have a huge disadvantage over those who use simple gun stats. I propose a 1200 cp max it is large enough so that really big armies can be deployed and small enough to put some limit on the mayhem.


Even the "inflated" weapons and armor generally conform to balanced CP costs. This, as far as I'm aware, is the case with the ASE. If "balance" becomes an issue, just start giving your allies Almighty Bennies, inflate your own weapon stats, or make allies as appropriate.

Besides, lots of the armies don't tally their actual CP prices...
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Postby razgriz 25th inf. » Wed Mar 02, 2011 9:32 pm

my armies huge and i still havent tallied CP. also, MICROSPACE. I'm working on a SHIP, but its way too small and i ran out of pieces. microship is my answer.
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Postby Cpl. Halan » Thu Mar 03, 2011 6:28 am

We also need to post all our rules modifications so we can build a system that uses all/some of them. Stuff like automatic fire, fire, vehicle hit points, everything.
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Postby Apollyon » Thu Mar 03, 2011 7:09 am

Cpl. Halan wrote:We also need to post all our rules modifications so we can build a system that uses all/some of them. Stuff like automatic fire, fire, vehicle hit points, everything.


This is all in the rulebook. Or will be in the 2010 edition anyway. Everything else can be decided adhoc e.g. multiple hitpoints for heros.
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Postby redcapscorner » Thu Mar 03, 2011 1:45 pm

Is this reverse car model number conventions? Didn't we miss the window for conceivably calling something the 2010 edition?
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Postby subyrally » Thu Mar 03, 2011 2:33 pm

Name: Tim, subyrally
Age: 27
Gender: Male
Location: central Maryland
Transportation: lots of it, cars, trucks, bikes, i got it covered.
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Postby Hoboman » Thu Mar 03, 2011 2:39 pm

redcapscorner wrote:Is this reverse car model number conventions? Didn't we miss the window for conceivably calling something the 2010 edition?

No, no we did not. :mrgreen:
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Postby BFenix » Thu Mar 03, 2011 2:41 pm

The list has been being updated with players and now features the current number of players in each list. Might come in handy.
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Postby redcapscorner » Thu Mar 03, 2011 3:22 pm

I got missed on the list update!

Name: Benn Roe
Age: 27
Gender: Male
Location: Philadelphia, PA
Possible ways of Transportation: Whatever
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