Alternately: for each limb, device, or part grafted, the Biomechanik rolls once on the Ker-Frankenstein table. Same as the Medik, a properly equipped Biomechanik rolls 1d8, an improperply equipped one rolls 1d6, and each assistant increases the die by one size up to 1d12.
1 The creature turns on its creators.
2-4 Something goes wrong. Roll for results.
5+ The part is attached successfully.
Overwatch_Elite wrote:All you do is fight and derail threads and shit up the forums like holy fuck I'm actually trying to shit up the forums but you guys are beating me so bad at it