
Rules Revision
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- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

- Posts: 3941
- Joined: Sun Sep 21, 2008 7:03 pm
Does it count if they all have the rank of 'Lurker'?
Spartan, sorry to say, but I sincerely doubt Rayhawk's putting Spartans in the rulebook.
He might put Halotards in just as a result of this conversation though... NEW ZOMBIE CLASS!
Spartan, sorry to say, but I sincerely doubt Rayhawk's putting Spartans in the rulebook.
He might put Halotards in just as a result of this conversation though... NEW ZOMBIE CLASS!
she/her | formerly known as ross_varn | exiled for the good of the f.e.l.c.
- Theblackdog
- Pooplord
- Posts: 2689
- Joined: Mon Mar 17, 2008 3:30 pm
- Contact:
More like new sub-zombie class. Zombies are scary, can self resurrect, can zombify other minifigs, and are utterly devastating in melee combat. Halotards... based on my mocpages experience, a Halotard minifig wouldn't be good for anything else except as a mobile obstacle/human shield.
HALOTARD (.1 cp)
skill 0
move 4"
armor 1D6, -3 vs. criticism
Swarm: Halotards appear in packs of at least 10 each. They fill up huge amounts of space with multicolored, blocky vehicles and strident demands to "CHEK OUT MY MASTER CHEIF AN RITE COMANTS!!!!1111!!!11!!1!!one".
Construction: Halotards may construct 1 Creation per turn. The Creation must use at least 7 different colors and may not resemble a HALO vehicle or weapon. The creations uniformly have no movement, no functional weapons, and 1D10 armor.
Repulsive: If a minifig has line of sight on a Halotard and is within weapons range of it, he will attack it whether it is friend or foe.
HALOTARD (.1 cp)
skill 0
move 4"
armor 1D6, -3 vs. criticism
Swarm: Halotards appear in packs of at least 10 each. They fill up huge amounts of space with multicolored, blocky vehicles and strident demands to "CHEK OUT MY MASTER CHEIF AN RITE COMANTS!!!!1111!!!11!!1!!one".
Construction: Halotards may construct 1 Creation per turn. The Creation must use at least 7 different colors and may not resemble a HALO vehicle or weapon. The creations uniformly have no movement, no functional weapons, and 1D10 armor.
Repulsive: If a minifig has line of sight on a Halotard and is within weapons range of it, he will attack it whether it is friend or foe.

- Ranger S2H
- Minifig
- Posts: 290
- Joined: Thu Jun 18, 2009 7:08 pm
- Location: deep in dimmy territory, fighting the hordes from the inside.
- Contact:
may I suggest bringing back stuff from the 2001 arsenal, general combatants and creatures lists?
stuff like kamikazes, slaves, engineers, medix, synthetix, ninjas, skeletons, civilians, dimmies, zombies, ghosts, shields, teleporters, ker-something tables, etc. etc.
maybe like a supplement or idea or example chapter?
stuff like kamikazes, slaves, engineers, medix, synthetix, ninjas, skeletons, civilians, dimmies, zombies, ghosts, shields, teleporters, ker-something tables, etc. etc.
maybe like a supplement or idea or example chapter?
- I refuse to be stopped by something as irrelevant as logic, the laws of physics, or common sense -
if 20 chickens can fit in a brick, how many pingpongballs does a crocodile have to eat so it can swim faster than a washing machine?
if 20 chickens can fit in a brick, how many pingpongballs does a crocodile have to eat so it can swim faster than a washing machine?
- legacymedia92
- Minifig
- Posts: 253
- Joined: Tue Feb 16, 2010 6:41 am
- Location: here and there
They count as size 0 creationsOneEye589 wrote:Another good idea for the rulebook: Some sort of rules for the little figures that come with the board games. I don't think many of us here have them, but it might be neat.
Loosing your mind is a side effect to this fourm

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- legacymedia92
- Minifig
- Posts: 253
- Joined: Tue Feb 16, 2010 6:41 am
- Location: here and there
make a statcard
Loosing your mind is a side effect to this fourm

<a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/467978439.jpg" border="0">

<a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/467978439.jpg" border="0">
- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

- Posts: 3941
- Joined: Sun Sep 21, 2008 7:03 pm
Special Ability- MIGITIZE (+5cp)
If any of the fourms Sigfigs are on the field once this ability is engaged, they immediately launch into an argument that lasts 3 turns. Affected sigfigs cannot do anything else during this time. Usable once per game.
she/her | formerly known as ross_varn | exiled for the good of the f.e.l.c.
- Magic Soap
- Playmobil
- Posts: 1654
- Joined: Wed Aug 19, 2009 1:19 pm
- Location: 1 Nautical Mile from Imhotep and Lord Scotland
- Contact:
If you check out the site map, you can find long-lost WiP rules. I think the bestiary is a good idea, rather like a warhammer army book, but I think it should be kept very basic to allow customisation. The rules would give us archetypes, special rules like on stat cards and of course alternative weapon ammo/special attacks.
- Cpt. Zipps
- Mega Blok
- Posts: 1339
- Joined: Fri Aug 15, 2008 11:01 am
- Location: Mangled, inside Audrey II
- Cpt. Zipps
- Mega Blok
- Posts: 1339
- Joined: Fri Aug 15, 2008 11:01 am
- Location: Mangled, inside Audrey II



