Rules Update: The Horse

Rules questions, suggestions, and discussion

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Blitzen
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Post by Blitzen » Wed Dec 31, 2008 12:29 pm

I think he spells words phonetically and confuses the sounds of vowels sometimes.

I also have a suspicion that half the people who post like that are under 10 years old or have no respect for the well-being of their fellow being.
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*CRAZYHORSE*
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Post by *CRAZYHORSE* » Fri Jan 16, 2009 4:16 pm

I like the new chapter and all and the little changes in the rules but if I may ask why is the range for long ranged weapons reduced to 10", at first it was 12". I would like to get an awnser to this please.




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Tiny Tank Rannon
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Post by Tiny Tank Rannon » Fri Jun 19, 2009 9:53 pm

I still don't like the fact that a horse cost about as much as a fully equippded minifig, generally doubling it's cost. Oh well, can't say no to a skeleton calvary charge.

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birdman
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Post by birdman » Fri Jun 19, 2009 10:07 pm

that seems logical to me.
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IVhorseman
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Post by IVhorseman » Fri Jun 19, 2009 11:47 pm

Well hey, a minifig on a horse is about twice as good as one not on a horse, so...

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Almighty Benny
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Post by Almighty Benny » Sat Jun 20, 2009 1:37 am

*CRAZYHORSE* wrote:why is the range for long ranged weapons reduced to 10", at first it was 12".
The only reason I can think of is that 12" is too effective, because the average battlefield is not very large. I personally use somewhere between 8" and 10", because I like to promote the use of hand weapons.
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Tiny Tank Rannon
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Post by Tiny Tank Rannon » Sat Jun 20, 2009 7:18 am

And charge the bastards isn't enough promotion for hand weapons?

My Space knight with dual guns kills one guy a turn, my Space knight with large hammer slaughters one guy a turn!

Anyway, the easy way around that is to use cheap transports with guns, all the shooting any army needs comes from vehicles.

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501stCadians
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Post by 501stCadians » Sat Aug 29, 2009 11:40 am

Almighty Benny wrote:
*CRAZYHORSE* wrote:why is the range for long ranged weapons reduced to 10", at first it was 12".
The only reason I can think of is that 12" is too effective, because the average battlefield is not very large. I personally use somewhere between 8" and 10", because I like to promote the use of hand weapons.
Same here.

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Post by Magic Soap » Sat Aug 29, 2009 1:28 pm

NECRO

But as it is now given new life, I am going to say that I sometimes pay for weapon upgrades depending on combat situations. I mostly use 10", but some infantry weapons I use can be up to 48" range.

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Strana
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Post by Strana » Sat Sep 12, 2009 10:27 pm

i usually just use standard weapon ranges, or since my battlefields tend to have tall buildings, use the strategic advatantage of height to get more range, for infantry.
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Post by jmatthew » Sun Sep 13, 2009 11:56 am

Magic Soap wrote:NECRO

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Strana
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Post by Strana » Sun Sep 13, 2009 12:59 pm

1D0......






contemplate it
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Post by jmatthew » Sun Sep 13, 2009 1:31 pm

Strana wrote:1D0......






contemplate it
Well, 1d0 really isn't too difficult to contemplate. All you have to do is, uh... That is, you just.....

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Post by pesgores » Mon Sep 14, 2009 6:39 am

Almighty Benny wrote:
*CRAZYHORSE* wrote:why is the range for long ranged weapons reduced to 10", at first it was 12".
The only reason I can think of is that 12" is too effective, because the average battlefield is not very large.
Not really. 12" is something like 40 studs. Most battlefields are larger than that.
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Strana
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Post by Strana » Mon Sep 14, 2009 1:25 pm

i for my own rules ro snipers the get a 1d12" boost to range, as they get a feel for whats happening down range, because wind varies from time to time
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