Maybe you could create a second category for shields. Small shields would only come into play in hand-to-hand combat, whereas large shields could be used to brotect against ranged attacks.
I know I just spent two posts talking about making things simpler, but I just feel like large shields fit into so many settings. Tower shields, riot shields, personal force fields (I haven't read the rules for force fields yet, so I don't know how well they apply here). These aren't very effective in close combat because their size limits the ability to swing them (and force fields tend not to block people). My thought is that CC shields (or small shields) would be used to parry HTH attacks, and only confer the Armoured bonus in those situations, while projectile shields (or large shields) would grant the Armoured bonus against ranged attacks, and act as a portable armour plate.
This may make things too complicated, but I just feel like it would be useful for creating that differentiation.
Tzan wrote: Quantumsurfer wrote:
I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.