Ker-triage! And Creatures.

Rules questions, suggestions, and discussion

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Re: Ker-triage! And Creatures.

Postby stubby » Thu Jan 17, 2013 2:19 pm

Alternately: for each limb, device, or part grafted, the Biomechanik rolls once on the Ker-Frankenstein table. Same as the Medik, a properly equipped Biomechanik rolls 1d8, an improperply equipped one rolls 1d6, and each assistant increases the die by one size up to 1d12.

1 The creature turns on its creators.
2-4 Something goes wrong. Roll for results.
5+ The part is attached successfully.
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