Ragnar wrote:But how does adding a leader unit help to give you the opportunity to create a memorable event from the game? A leader by definition is a person that organizes or commands. That does not sound very funny, or chaotic. To me it looks like adding another layer of complexity that does not help to achieve the primary goal of the game.
Why would Minifigs need a leader to follow? Is their desire for violence, and fear of boring the human overlords not motivation enough?
There's the Scapegoating idea further up in the thread that I rather like, and also the once-per-battle Epic Speech idea from the BW2010 Feedback thread
. Either of these are the kind of inspirations that make Leaders memorable rather than micromanagey.
In fact I might take the Epic Speech and turn it into a "Yes, But" mechanic. The Leader player makes a quick impassioned speech, declares the bonus from the speech, and his opponent or opponents agree on an equivalent penalty. And then he's stuck with that for the rest of the battle.