stubby wrote:115. Sounds good to me.
Hmm, sounds like I might want to look into making some airborne troops. Screamin' Eagles!
IVhorseman wrote:I've struggled with this issue myself, but I simply can't think of a good game mechanic that would fit. Simply increasing skill rolls via blessing doesn't really make that much sense, although it's the closest I've seen so far. Adding to any other stat doesn't work either, although increased range COULD work. Either way, it's hard to find something that's both fun to use, AND "feels" like it's doing a radar effect.
For the most part, I think this kind of thing is best suited for objective-based play. "Disrupt enemy communications" is a pretty good mission for a team to have.
IVhorseman wrote:I agree with you, I just think it's boring is all.
IVhorseman wrote:Also that. I'd love to see Radar and similar things incorporated as a standard Brikwars mechanic, but I really just don't think it fits.
Voin wrote:On the other hand, making an effect too esoteric makes it hard to remember, which leads to pausing the game to look up obscure rules, which leads to anger around the game table, which leads to hate amongst the players, which leads to much suckitude.
IVhorseman wrote:ranged attacks can't be parried, under normal rules. I make an exception when it comes to beamswords and laser shots, in which case I indeed just use the shield/weapon's UR.
stubby wrote:Putting a generic bless on a command vehicle sounds pretty esoteric to me, unless it's supposed to represent an effect that a command vehicle might actually have. What tactical function are you trying to replicate here?
Voin wrote:I could see a Command Vehicle having a "bless effect" due to increased morale of troops near it, inspiring gung-ho nationalistic pride, or simply more efficient and clear orders.
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