Lord Mercat wrote:From what I've always understood, you would reroll the damage total, minus one die (usually I roll damage separately for each unit anyway, unless its a huge battle). If you roll the die first, even it it were to get removed, you then run into the problem of which die to remove- not to mention, what if you rolled a critical? That adds an extra die that may not even have been there at all had you just removed the die to start with. So if its a size one explosion, armored guys take no damage.
This has been an issue with my group, a simple solution would be to say that Shielded removes one die of each size from the total dice roll. This would allow for critical damage rolls to still happen, and make my earlier questions a little simpler to resolve.
In the interest of simplicity, fewer dice rolls, and maximum destruction , I would say in both of my earlier situations to roll the damage only once per attack, and to remove the lowest die.