Vermin idea
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- Hero
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Vermin idea
Hello, I was thinking that the point cost of vermin is zero could not just be looked over. So I was thinking that you could use vermin as minifig transports. all you have to pay for is the movement and mind, which should be nothing as its size is zero.
example
vermin = 0cps
12"movement = 6cps
mind = 0 cps (or minifig controlling it aswell)
total = 6cps, for dispensible fast minifig transport. probably one minifig per vermin though due to their..size. Thats not very cost effective I hear you say.. well what if you get heaps of vermin and place them under a platform, the platform having zero armour as well (meaning cost of wall = inches x 0.5)...
great for black fantsay/spider/monster/creepy themed transports
just an idea to confuse people when you dup a pile of rats and spiders on the table.
example
vermin = 0cps
12"movement = 6cps
mind = 0 cps (or minifig controlling it aswell)
total = 6cps, for dispensible fast minifig transport. probably one minifig per vermin though due to their..size. Thats not very cost effective I hear you say.. well what if you get heaps of vermin and place them under a platform, the platform having zero armour as well (meaning cost of wall = inches x 0.5)...
great for black fantsay/spider/monster/creepy themed transports
just an idea to confuse people when you dup a pile of rats and spiders on the table.
- IVhorseman
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except that they're too small to carry minifigs.
i'm not sure where in the rulebook it says that, but i'm fairly certain that creations can carry up to their own size in weight. adding carriers adds to the max. so two size 1 minifigs can carry a size 2 object, but infinite size 0 creatures still can't carry anything.
i'm not sure where in the rulebook it says that, but i'm fairly certain that creations can carry up to their own size in weight. adding carriers adds to the max. so two size 1 minifigs can carry a size 2 object, but infinite size 0 creatures still can't carry anything.
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Fudge fudge fudge your way to victory. Yeah, I'd like my dark lord of death to be transported my a swarm of vermin. That would be ossum. So why not? Just make a special rule for a certain minifig that makes him move 1 or 2 inches faster because he rides a swarm of vermin. Then if there are any enemy figs moving within a 2 inch radius they have their movement distance decreased by 2 because they have to wade through the filth LoL. The swarm could even remain around his body after he dies to create a cool obstacle! Now all this needs is cp....
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Re: Vermin idea
Or, you could just spend those 6CP to add 12" to the minifig's movement directly, so this doesn't seem all that unbalanced.CreatioNZ wrote:vermin = 0cps
12"movement = 6cps
mind = 0 cps (or minifig controlling it aswell)
total = 6cps, for dispensible fast minifig transport.
Swarms of vermin have an awful lot of potential though, due to the inherent coolness of swarms of vermin. I wonder if there's a good way to set up some Swarm rules to give the abilities of a larger-sized creature once you clump together a sufficient group of vermin.
- Bennanteno
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Have a look here http://www.brikwars.com/forums/viewtopi ... ight=swarm
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- Hero
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Re: Vermin idea
You can just add more movement to minifigs???Rayhawk wrote:Or, you could just spend those 6CP to add 12" to the minifig's movement directly, so this doesn't seem all that unbalanced.CreatioNZ wrote:vermin = 0cps
12"movement = 6cps
mind = 0 cps (or minifig controlling it aswell)
total = 6cps, for dispensible fast minifig transport.
Swarms of vermin have an awful lot of potential though, due to the inherent coolness of swarms of vermin. I wonder if there's a good way to set up some Swarm rules to give the abilities of a larger-sized creature once you clump together a sufficient group of vermin.
Re: Vermin idea
Do pink flowers count as vermin? I've got a lot of those...
I think those stats only apply to non-Mexicans.
- pesgores
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Re: Vermin idea
Sure they do, but i doubt they can fly...I speak from my realistic point of view...
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