Ok, my first problem with heroes is that despite having a heroic feat, and associated cliche, if you field any more than three heroes, you get a penalty that outweighs the benefits of having the three heroic feats per turn. If I wanted to run, say, an A-team squad, I would only be able to have Face, Hannibal and B.A. operating at full potential with Murdock at a disadvantage. My suggestion, although it may make heroes slightly imbalanced, is to allow only one of each cliche, so only one Terminator, or James Bond, or Indiana Jones themed hero, but so long as you can think an acceptable unique cliche, you can have as many heroes as you want.
My second problem is that Magikal, and Superpowered characters are less powerful than their heroic equivalent, but have a d12 instead of a d10, and thus have a higher CP cost. To remedy this, we could purchase Superpowers or magikal abilities as heroic feats. This would mean wizards are now limited in their numbers, but what if each school of magik is a cliche, so earth magik, fire magik, water magik, air magik, necromancy, explosionomancy, Magic Johnson, and Gandalf magic are all cliches, this means that a varied team of wizards or superheroes with different powers are now playable, so you could use the X-men, or the Avengers as bases for squads without the issue of heroic ego.
Any criticism or balancing that this could use?
DeltaV wrote:Caw caw motherfucker.