things for the next rule book

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things for the next rule book

Postby Cpt. Zipps » Tue Nov 11, 2008 1:08 pm

Here are a few things that I think should be in the next eddition of the rulebook.

Flame thrower, autofire and sniper rifle rules

Update to the use ratings of big guns

Jetpack rules

Rules for mediks and mechaniks

Maybe changing the price and effect of body armor. Because it is in my opinion too cheap and provides such a good defense that most minifigs with it can not be killed



I think there were a few more but I can't remember
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Postby pesgores » Tue Nov 11, 2008 2:18 pm

Add the price of bricks for campaign-builders,
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Postby silvadream » Tue Nov 11, 2008 7:43 pm

I have an idea for a berserker fig
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Postby Bonn-o-Tron » Tue Nov 11, 2008 8:47 pm

silvadream wrote:I have an idea for a berserker fig


Well? Post it!
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Postby Theblackdog » Wed Nov 12, 2008 7:34 am

I'd just say bring back the minifigs and weapons from the 2001 rulebook. A greater variety of units doesn't necessarily equal more boring gameplay, and you can play without them if you prefer that.
The other thing that always bugged me was the short range of vehicle weapons. I've had battles which ended with all of the vehicles crammed together in a massive traffic jam because they had to be close enough to fire at each other.
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Postby OneEye589 » Wed Nov 12, 2008 9:00 am

Theblackdog wrote:I'd just say bring back the minifigs and weapons from the 2001 rulebook. A greater variety of units doesn't necessarily equal more boring gameplay, and you can play without them if you prefer that.
The other thing that always bugged me was the short range of vehicle weapons. I've had battles which ended with all of the vehicles crammed together in a massive traffic jam because they had to be close enough to fire at each other.


That's because you don't make your weapons BIG enough! The sum of the lengths of all your weapons should be double your vehicles size. Just make a 4 inch car with an 8 inch gun on it and you do 8d6 damage at 48 inches. I would say four feet is a long enough distance for them to not be crammed together.
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Postby silvadream » Wed Nov 12, 2008 10:58 am

Berserker
use: 1d6
Hp: 1d10
Berserkers can't do repairs or ride a horse or shoot a giant gun because if they do they will spontaneously combust but they can jump high and run instead of walk.
abilities: Berserker rage
can kill everyone in running distance if the berserker has not already ran
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Postby Ross_Varn » Wed Nov 12, 2008 11:54 am

Interesting idea for the berserker. Does it's special ability mean instantly kill everyone in range, or does it mean attack everyone in range?
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Postby IVhorseman » Wed Nov 12, 2008 1:19 pm

The big gun rules in the 2005 version are currently considered a work in progress, with one camp aiming for longer ranges, and the other wanting lowered URs. What we need is a good balance of both.
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Postby ahp77 » Wed Nov 12, 2008 3:48 pm

silvadream wrote:Berserker
use: 1d6
Hp: 1d10
Berserkers can't do repairs or ride a horse or shoot a giant gun because if they do they will spontaneously combust but they can jump high and run instead of walk.
abilities: Berserker rage
can kill everyone in running distance if the berserker has not already ran


Speed? Just saying
can run
doesn't quite cover it.

Unless you meant 2*minifig speed.
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Postby Theblackdog » Wed Nov 12, 2008 5:02 pm

I'm pretty sure he means "Can sprint". A unit which can sprint (and this applies to pretty much anything with legs) can trade in attack capabilities for that turn in order to add 1D6" to its movement. It seems to me that there are two good units here; a fast-attack infantryman who can sprint and attack on the same turn and an infantryman who can attack all targets within a certain radius.
I'm not even sure there is a way to make a standard set of vehicle combat rules, because different players' ideas of vehicle combat are based on the vehicles they personally like to build. I like flyers, so I prefer rules which emphasize high-speed movement and longer ranges. This is probably very different from the preferences of people who like realistic military tanks or 24"-long land-based battleships.
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Postby Dr. X » Wed Nov 12, 2008 7:54 pm

Is there going to be a next rulebook?
I think those stats only apply to non-Mexicans.
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Postby silvadream » Wed Nov 12, 2008 8:50 pm

AmmoMan wrote:Interesting idea for the berserker. Does it's special ability mean instantly kill everyone in range, or does it mean attack everyone in range?
it attacks everyone in range
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Postby ahp77 » Wed Nov 12, 2008 9:20 pm

Dr. X wrote:Is there going to be a next rulebook?


Yes.
Rayhawk wrote:Before I make the next rulebook, I'd like to finish up some stuff in the '05 rulebook.



He said next rulebook, thus there is another rulebook to be made.
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Postby pesgores » Thu Nov 13, 2008 3:51 am

ahp77 wrote:
Dr. X wrote:Is there going to be a next rulebook?


Yes.
Rayhawk wrote:Before I make the next rulebook, I'd like to finish up some stuff in the '05 rulebook.



He said next rulebook, thus there is another rulebook to be made.


Where did you get those quotes?
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