Shoving People off a cliff?

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Postby james+burgundy » Fri Jan 16, 2009 5:45 pm

o but it does cuz they do not know the joy in just killing with out winning
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Postby Massam » Fri Jan 16, 2009 5:49 pm

I must lol
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Postby Ross_Varn » Fri Jan 16, 2009 7:17 pm

Ah. I see. I get that from my brother alot. Explains why i usually play brikwars solo.
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Postby james+burgundy » Fri Jan 16, 2009 8:55 pm

i got a brother but Brikwars is like too long down the road for him :x
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Postby Tiny Tank Rannon » Sat Jan 31, 2009 10:36 am

What about shoving them off the battlefield? falling to their death, onto the floor. Because I can play on tables!
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Postby Pvt Expendable » Sat Jan 31, 2009 2:04 pm

wow, when i read the post i was like finally some people i can talk with about my job,... but then i realized that it was about brickwars,....

Darn

(im not actually serious)
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Postby james+burgundy » Sat Jan 31, 2009 5:25 pm

Tiny Tank Rannon wrote:What about shoving them off the battlefield? falling to their death, onto the floor. Because I can play on tables!
shoving them off the battle field is not much as far as the dieing goes. What makes it good is the little figure who goes off does not get to fight any more so he will be really ticked that hes not getting to kill. Its like taking a little kids lollipop away.
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Postby Blitzen » Sat Jan 31, 2009 5:31 pm

james+burgundy wrote:Its like taking a little kids lollipop away.

Yes, because killing is just like eating a lollipop.
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Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.
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Postby pesgores » Sat Jan 31, 2009 6:42 pm

Tiny Tank Rannon wrote:What about shoving them off the battlefield? falling to their death, onto the floor. Because I can play on tables!


No, you can't shove them off the battlefield: if you shove them out of a table, the minifigs fall and hit the ground; the ground then becomes a part of the battlefield.
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Postby Blitzen » Sat Jan 31, 2009 6:55 pm

Depending on the height of the table and material under it, theymight just die. A normal table more than 6" off the ground would do 3d6 damage to a minifig falling on the floor. An average roll would be 8-13 damage, enough to kill any normal fig.
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Postby pesgores » Sat Jan 31, 2009 7:19 pm

Blitzen wrote:Depending on the height of the table and material under it, theymight just die. A normal table more than 6" off the ground would do 3d6 damage to a minifig falling on the floor. An average roll would be 8-13 damage, enough to kill any normal fig.


That's unreal, as it would represent a fall of 6,5 metres.

But pleh, you don't care about realism.
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Postby Tiny Tank Rannon » Sat Jan 31, 2009 10:28 pm

james+burgundy wrote:
Tiny Tank Rannon wrote:What about shoving them off the battlefield? falling to their death, onto the floor. Because I can play on tables!
shoving them off the battle field is not much as far as the dieing goes. What makes it good is the little figure who goes off does not get to fight any more so he will be really ticked that hes not getting to kill. Its like taking a little kids lollipop away.


Tackle them off the battlefield, if they both survive, they can continue fighting, if not, good work!
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Postby MasterEcabob » Sat Jan 31, 2009 10:44 pm

I actually had one of my minifigs sprint off the tables once.

I just used pacman physics and respawned him on the other side of the map.
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As if we care. More explosives!
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Postby Massam » Sat Jan 31, 2009 11:00 pm

I dunno, I think falling off the table is death. It's kinda like that game Demigod, you're on massive platforms, fighting to the death, that's all you get is that little platform.
I always let the guy hang on to the edge, and next turn make a roll (like a heroic action roll) to see if he climbs back up. If he fails, dead.
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Postby james+burgundy » Sat Jan 31, 2009 11:04 pm

wait there should be a mostly dead and alley dead rule for falling like mostly dead he brakes all his bone but is still alive alley dead and hes all dead
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