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Rules questions, suggestions, and discussion

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Postby randomno12 » Thu Apr 30, 2009 11:16 am

i think that the house elf give clothes thing is dumb. If you really think they should use these rules: the table 6 rules: instead why not have the master have to do a heroic feat to free the house elf. and please other people should ask for stats...
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Postby RJ » Tue May 12, 2009 11:51 am

Im using a three headed dog in my next battle - this is what im doing

the stats are the same as horse except the armor is 1d6+2

it gets 3 bite attacks per turn or one 3 headed fury attack (if the rider is an archer he can do a joined attack)

they can still be commanded by a player if the rider dismounts

they can't be included in a joust

and finally is a player plays soft music it falls asleep and if he get +1d6 if he hears non-soft music

this could come in useful to you randomno12 since u play draak and his 3 headed dog in my game
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Postby randomno12 » Tue May 12, 2009 12:07 pm

do i? i don't remember signing up
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Postby RJ » Tue May 12, 2009 12:14 pm

you tried for the secret character first?remember
either that or im going mad
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Postby randomno12 » Tue May 12, 2009 3:27 pm

I never even posted on your topic! You are3 mad then
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Postby RJ » Wed May 13, 2009 10:13 am

Sorry i mistoke you for 501st cadians
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Postby randomno12 » Wed May 13, 2009 11:06 am

woah big mistake. Can anyone point out how many differences between 501st and moi? :lol:
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Postby RJ » Wed May 13, 2009 11:21 am

its just im sure it was ur avatar but i was rong
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Postby randomno12 » Wed May 13, 2009 2:26 pm

Ok. But can anyone please revive this doomed thread by getting back on topic
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Postby ahp77 » Sat May 16, 2009 8:56 pm

OneEye589 wrote:These are for 2005 rules.
Skeleton:
6CP
Skill (1d6)
Move (5")
Armor (1d6)
If a Skeleton is hit by an attack, flip a coin. On a tails, the Skeleton takes no damage.



I think that skeletons shouldn't be affected by piercing or slashing weapons, only crushing (when dealing w/ normal weapons; when dealing w/ other types, such as heat, plasma, etc. the attack would be normal.)

Ex. Normal katana doesn't work, plasma katana does.
Mace works, Hammer works.
Composite Longbow doesn't work, shotgun does (it could split the head open).
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Postby Elmagnifico » Sat May 16, 2009 9:15 pm

What if katana slices head open?

I think skellies should be immune to those weapons, unless the base roll is a six, which means the head gets split open.
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Postby ahp77 » Sat May 16, 2009 9:32 pm

Elmagnifico wrote:What if katana slices head open?

I think skellies should be immune to those weapons, unless the base roll is a six, which means the head gets split open.


Most katanas, though strong, prolly aren't strong 'nuff.
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Postby randomno12 » Sun May 17, 2009 5:25 am

I think blunt weapons, weapons capable of burning through bone, and a lucky crit 6 on any other weapon are incapacitating. See, a pistol could hit a bone socket out of place, making an arm fall off, or a neck bone could be destroyed
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Postby OneEye589 » Sun May 17, 2009 10:52 am

ahp77 wrote:I think that skeletons shouldn't be affected by piercing or slashing weapons, only crushing (when dealing w/ normal weapons; when dealing w/ other types, such as heat, plasma, etc. the attack would be normal.)

Ex. Normal katana doesn't work, plasma katana does.
Mace works, Hammer works.
Composite Longbow doesn't work, shotgun does (it could split the head open).


I thought it was more fun and easier to just say it misses half the time, like the weapon goes between the bones or something, whether it be a sword, bullet, or a plasma weapon.
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Postby randomno12 » Sun May 17, 2009 11:00 am

oh well, i didn't bring it up
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