Moderators: IVhorseman, Pwnerade
dilanski wrote:Have your imaginary balls exploded all over the keypad or something?
OneEye589 wrote:These are for 2005 rules.
Skeleton:
6CP
Skill (1d6)
Move (5")
Armor (1d6)
If a Skeleton is hit by an attack, flip a coin. On a tails, the Skeleton takes no damage.
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
ahp77 wrote:I think that skeletons shouldn't be affected by piercing or slashing weapons, only crushing (when dealing w/ normal weapons; when dealing w/ other types, such as heat, plasma, etc. the attack would be normal.)
Ex. Normal katana doesn't work, plasma katana does.
Mace works, Hammer works.
Composite Longbow doesn't work, shotgun does (it could split the head open).
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