Moderators: IVhorseman, Pwnerade

Rayhawk wrote:1. Initiating an attack uses up an action, but counters to someone else's attack are free. The limit is that you get one counter per weapon you're holding, per turn. So if you have two weapons on your turn, you can attack with both of them and that uses up your Action; on Enemy 1's turn he attacks you and you can make one counter with each weapon before running out of counters; on Enemy 2's turn he attacks you and you can make another counter with each weapon.
1a. Depending on how tough your ranged guys are, they can try to make a Response Action and shoot at the guys bullrushing them, or they can try to Bail out of the way. If they already used their action, then they've just got to stand there and get attacked.

Strana wrote:if you want melee troops to get into CC give them some armor, they will then be more likely to make it, infact more likely than not
For three hours you're talking about 300-500 CP
Beelze wrote:But the body armor brings their total armor up to 6.
OneEye589 wrote:TECHNICALLY a regular minifig's armor is 1d6. It's just high-averaged at 4 for simplicity and less dice rolling.
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