Minifig Anti-tank weapons?

Rules questions, suggestions, and discussion

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Postby pesgores » Mon Sep 14, 2009 6:38 am

Grenades thrown in to the hatch do the job.
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Postby Theblackdog » Tue Sep 15, 2009 5:39 am

Grenades thrown down the gun barrel are even more fun.

It's a good tactic, but you'd need either a really desperate player willing to sacrifice a lot of infantry to get close, or a vehicle to carry the person up to the tank in safety.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Postby pesgores » Tue Sep 15, 2009 6:08 am

You could use a trained dog like Russian troops in WW2 to get the explosives under the tanks.
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Postby Theblackdog » Tue Sep 15, 2009 6:16 am

Yeah, but that's cruel and inhumane even by BrikWars standards. Unless it was a Chihuahua being walked by some old lady.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Postby Arkbrik » Tue Sep 15, 2009 6:25 am

Theblackdog wrote:cruel and inhumane

Yes.

Theblackdog wrote:even by BrikWars standards

No.
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Postby Apollyon » Tue Sep 15, 2009 6:53 am

Theblackdog wrote:Yeah, but that's cruel and inhumane even by BrikWars standards. Unless it was a Chihuahua being walked by some old lady.


Not if you consider what made the Soviets stop using the dogs: they went for their own tanks just as much as for the german ones'.
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Postby Strana » Tue Sep 15, 2009 10:20 am

well since this is brikwars just get a large amount of infantry and shoot the darned thing all at once
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Postby Theblackdog » Wed Sep 16, 2009 5:37 am

Stats for Bomb-carrying dog:

Move 6"
Armor 1D6
Damage 3D10 exp

The bomb-carrying dog moves like a normal unit until its explosive warhead is armed and it is told to attack a target. After being ordered to attack, the bomb dog moves by rolling a scatter die. The direction the arrow points in shows the direction that the dog will move, and the number on the die is added to his regular movement. When the dog finishes its first sprint move, it explodes.
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Postby IVhorseman » Wed Sep 16, 2009 11:14 am

it's funny, because the way the dogs were trained was by placing steaks underneath tanks and having the dogs run under them for the steaks. Eventually, they believed all tanks were steak-carrying boxes of meat.
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Postby Strana » Wed Sep 16, 2009 11:40 am

now thats good lauigh material, of course this is why i mounted guns on my dogs

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Postby pesgores » Wed Sep 23, 2009 5:05 am

Theblackdog wrote:Stats for Bomb-carrying dog:

Move 6"
Armor 1D6
Damage 3D10 exp

The bomb-carrying dog moves like a normal unit until its explosive warhead is armed and it is told to attack a target. After being ordered to attack, the bomb dog moves by rolling a scatter die. The direction the arrow points in shows the direction that the dog will move, and the number on the die is added to his regular movement. When the dog finishes its first sprint move, it explodes.


The bomb-carrying dog will roll a 1d6 each turn. On a 6, it will attack enemy troops. If it is not a 6, then the dog, will turn back to the same team, full of joy, ready to play with his trainer.
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Postby Fulizer » Wed Sep 23, 2009 10:32 am

why dogs? midget horses are so much faster!

An alternate way is to attach a stupidly overpowered weapon to a minifig then give it such a high use it's only any good against tanks anyway.
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Postby Warhead » Wed Sep 23, 2009 4:00 pm

We tried cults but the little blighters kept blowing up their handlers and escaping.

Exploding Coral Sponge was a wash out too. (Nuk, Nuk, Nuk).
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Postby Strana » Wed Sep 23, 2009 5:58 pm

i don't know what lego was thinking when it signed on to create sponge bob lego sets.
i think it follows sometyhing like this

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may it burn your eyes :twisted:
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Postby Natalya » Thu Sep 24, 2009 9:42 am

Depends on the tank and its armour really. To fight my tanks one typically needs MKII rockets at least, or size 2-3 weapons. This typically won't destroy one of my tanks outright with just one shot, but can usually yield good results.
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