how can i overcome this problem? I thought of creating some sort of super pilot or mech pilot, having something like, 1d20+5 Skill, yet, only able to pilot mechs or cost high CP...
some help and suggestions plz!
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Warhead wrote:my head burns with War.



Apollyon wrote:I came up with the same obscenely high use ratings when I made stats for my mech.
I gather you are using the pdf rules where it says the use rating for a ranged weapon is x times the weapon size?
That rule got changed apparently (or it was just a typo). Just have a look at the html version. There the use rating for a ranged gun is weaponsize + 2 resulting in a use rating of 7 in your case. That looks like you can actually hit something, right?



Cakeman wrote:However, as someone already pointed out the rules now say Use WS+2, in the example with the AT-TE it'd make its size 7 gun Use 9 (7+2), wich is hard to use for a normal trooper but say he aims at a AT-ST and gets +5 for size - now it's veru doable.
This was news for me. I was thinking in the lines of targetingcomputers etc when it was Use WSx3, but now it won't be needed in my opinion. So anyway, good thing for me this thread showed upNow it's just a question of what's more fun, wild misses or bigger guns and more hits.



muffinman42 wrote:I wish rayhawk would tell us of these rule changes.
Warhead wrote:my head burns with War.

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