by Theblackdog » Wed Feb 10, 2010 8:27 am
For cannons with explosive payloads, I generally give them infinite reloads.
The downside is that, as a rule of thumb, the cannon is 2X as big as a rocket or other one-use munition with the same damage and accuracy stats, and (if you use CP) about 4X as expensive.
Just one random act of violence can brighten your day. Especially if it involves explosives.