QuikWars automatic fire?

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QuikWars automatic fire?

Postby Coximind » Thu Feb 11, 2010 3:42 pm

Does anyone have suggestions for Quikwars automatic fire rules? IVhorseman's are no good here, and I don't want to just switch games.

Please?
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Postby aoffan23 » Thu Feb 11, 2010 5:08 pm

1st shot uses normal rolls, -1 to skill roll for every successive shot (to a minimum of 1)

Came up with these on the spot, so iunno if they'd work. :?
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Postby OneEye589 » Thu Feb 11, 2010 6:57 pm

If you want to get that in depth, just play Brikwars. It's really not that much more than Quikwars anyway.
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Postby Coximind » Thu Feb 11, 2010 7:07 pm

@ Aoffan: Thanks, I think I understand.

@ OneEye: The problem is that I play with people who haven't got the time or attention span for the 70+ pages in the 2005 version, and especially not the 130+ pages in the 2001 version. The two page QuikWars does decidedly better at introducing, and then it's a lot easier to add than to change entirely.

Any other suggestions?
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Postby OneEye589 » Thu Feb 11, 2010 7:21 pm

Well, it's either you use the autofire rules or you don't. They're the autofire rules for a reason; they're the easiest and best way to do it.
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Postby Magic Soap » Fri Feb 12, 2010 2:59 am

Rules? You follow the rules?!
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Postby Elmagnifico » Fri Feb 12, 2010 3:01 am

What are these "rules" you speak of? I thought we were using our imaginations.
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Postby Coximind » Fri Feb 12, 2010 8:33 am

That's right.I just need something to bounce ideas off of.
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Postby IVhorseman » Fri Feb 12, 2010 11:49 am

if it's quickwars, just have guys with automatics shoot twice.

but you should really just be playing standard brikwars if you're trying to differentiate things that specific, it's really not much more complicated
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Postby Coximind » Sun Feb 14, 2010 12:17 pm

It's not a matter of complexity, per se; I can absorb it, sure, but my friends aren't wargamers, and there's ussually not a lot of time.

I'll give it a shot though...
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Postby IVhorseman » Mon Feb 15, 2010 2:41 am

IVhorseman wrote:you should really just be playing standard brikwars if you're trying to differentiate things that specific, it's really not much more complicated
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Postby Magic Soap » Mon Feb 15, 2010 1:30 pm

Coximind wrote:It's not a matter of complexity, per se; I can absorb it, sure, but my friends aren't wargamers, and there's ussually not a lot of time.

I'll give it a shot though...


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Postby Coximind » Mon Feb 15, 2010 2:32 pm

No one is listening to me.

I, meaning ME, have no trouble at all with them. My FRIENDS, however, have little patience and less attention span.

I said I'd give it a go next chance I got, so stop telling me to!
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Postby muffinman42 » Mon Feb 15, 2010 5:27 pm

I have an idea then.
step 6:YOU learn the rules
step 7: you "teach" (what is their to teach?) your friends them.
step 8: ???????
step 9: PROFIT!!!
step 10: economic downturn.
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Postby Coximind » Mon Feb 15, 2010 5:46 pm

I. SAID. I. WOULD. SO. STOP. TELLING. ME. TO.

Can I make this any more clear?
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