Rules Revision

Rules questions, suggestions, and discussion

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Postby dilanski » Tue Feb 23, 2010 3:49 am

Meh.. smug git
Last edited by dilanski on Wed Feb 24, 2010 10:40 am, edited 1 time in total.
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Postby OneEye589 » Tue Feb 23, 2010 8:27 am

Well, the tank had less firepower because you were playing Quikwars. Did you see the example of a vehicle on the Quikwars page? You're supposed to use things like that.

As for the new rules being separate, I really don't think it needs it. There are plenty of rules in the 2005 rules that people don't use (charge, squads, etc.). Rayhawk's not really changing the rulebook, he's just supplementing it except for the creations and structures chapters, which are really just to clear up confusion. If people don't want to use Mechaniks and stuff, they don't have to.
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Postby Coximind » Tue Feb 23, 2010 4:07 pm

Autofire rules? Maybe the modern day equivalents to Jaw-Jaws and Dimmies?Those things are so EXPENSIVE :shock:

I'd also like to see some generic tank stats; like The Horse, but for tanks.
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Bullshit.
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Postby Magic Soap » Tue Feb 23, 2010 5:09 pm

OneEye589 wrote:
Magic Soap wrote:Add a table for Weapon Modifications, but keep it general. EG all area splash damage attacks are 1CP per inch affected..... etc.


I was thinking more like how chapter 7 is now, but just for weapons. A different system for each type of weapon (regular gun, close combat, explosives/missiles, launchers, autofire weapons, and cone-range weapons). You would pay a certain amount for range first (like movement), a certain amount for damage (like structure level), and then from those two there would be some sort of formula to figure out the use rating.


Ah, The Fun Police. I remember you collaborated with Pesgores to try and bring back weapon modification tables and tech levels. (Now would be a good time to bring that up, perhaps add it to the wiki).
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Postby OneEye589 » Tue Feb 23, 2010 5:40 pm

Uhm, that wasn't me. I hate tech levels. I just want an easy way to make a weapon that deals 2d6 damage at 4" balanced with a weapon that deals 1d6 at 12".

I don't see how that has anything to do with my jurisdiction with the fun police.

EDIT: I did try to find a good system for weapons modifications though, I don't remember it being with Pesgores. I could be mistaken.

This is the system I came up with for regular guns only. It works mostly, but I sometimes fudge the weapon size category.

+2 damage = +1 CP and +0.5 Use
+1d6 damage = +2 CP and +0.75 Use
+3" range = +1 CP and +0.25 Use
+1 damage and +2" range = +1 CP and +0.5 Use

If the addition to Use is 0.75-1.5, the weapon size increases by 1. 1.5-2.25 it's increased by 2, etc.

It works most of the time, just for some quick and easy modifications to weapons.
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Postby Cpt. Zipps » Tue Feb 23, 2010 7:04 pm

Coximind wrote:Autofire rules? Maybe the modern day equivalents to Jaw-Jaws and Dimmies?Those things are so EXPENSIVE :shock:

I'd also like to see some generic tank stats; like The Horse, but for tanks.


There is no generic tank. your generic tank could be size 5 with just a gun and MG or it could be like ROC77's spam. That thing is beastly.
Last edited by Cpt. Zipps on Wed Feb 24, 2010 6:36 pm, edited 1 time in total.
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Postby Magic Soap » Wed Feb 24, 2010 1:13 pm

OneEye589 wrote:Uhm, that wasn't me. I hate tech levels. I just want an easy way to make a weapon that deals 2d6 damage at 4" balanced with a weapon that deals 1d6 at 12".

I don't see how that has anything to do with my jurisdiction with the fun police.

EDIT: I did try to find a good system for weapons modifications though, I don't remember it being with Pesgores. I could be mistaken.

This is the system I came up with for regular guns only. It works mostly, but I sometimes fudge the weapon size category.

+2 damage = +1 CP and +0.5 Use
+1d6 damage = +2 CP and +0.75 Use
+3" range = +1 CP and +0.25 Use
+1 damage and +2" range = +1 CP and +0.5 Use

If the addition to Use is 0.75-1.5, the weapon size increases by 1. 1.5-2.25 it's increased by 2, etc.

It works most of the time, just for some quick and easy modifications to weapons.


I meant GreenKey. Sorry, I confuse you, I don't know. It might have to do with word/colour association. His name has Green, your avatar has green.
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Postby Coximind » Thu Feb 25, 2010 10:13 am

I like tek levels...
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Bullshit.
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Postby legacymedia92 » Thu Feb 25, 2010 12:24 pm

To hack or not to hack. that is the question.
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Postby muffinman42 » Thu Feb 25, 2010 6:07 pm

It's a choice more than a question.
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Postby Coximind » Thu Feb 25, 2010 6:46 pm

I choose to hack! Well, a little bit anyway. If it ain't broke, don't fix it.
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Bullshit.
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Postby aoffan23 » Thu Feb 25, 2010 7:32 pm

Coximind wrote:I choose to hack! Well, a little bit anyway. If it ain't broke, don't fix it.


If it ain't broke, fix it to make sure it doesn't break. :wink:
Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.



I agree with Warhead.
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Postby Dertyyy » Thu Feb 25, 2010 7:47 pm

if 'its' broke, don't give 'it' money
























it=J+B
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Postby muffinman42 » Sat Feb 27, 2010 11:24 am

If it's J+B then kill it before it bites you.
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Postby Dertyyy » Sat Feb 27, 2010 12:52 pm

or your anus might get disrupted :lol:
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