by Theblackdog » Wed May 26, 2010 2:29 pm
I like the strafing run idea, it's something my rules don't cover.
My rules for vehicle movement are that each vehicle has an agility stat represented as a fraction, and that agility stat shows how much of their total movement for that turn they need to expend before they can pivot by up to 45 degrees. So, for instance, a fighter with agility 1/4 moving its maximum distance of 36" would need to move 9" in a straight line before being able to turn 45 degrees -- then, after it moves another 9", it would be able to turn again, and so on. If the pilot wanted to turn tighter, he could move only 3" before making his first turn, but then he could move no more than 12" in total during that turn.
This is, as you can see, not the simplest rule, and I want to replace it with something better.
Just one random act of violence can brighten your day. Especially if it involves explosives.