BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
IVhorseman wrote:I'd suggest adding it to armor rolls too (so that once everyone's gotten a kill the values all cancel out), but I feel turtlers would just kill one of their own guys off immediately for this. Which is lame.
Falk wrote:What if you modified it that each turn you kill a minifig, the die gets +1. Otherwise, someone could kill a fig and then turtle the rest of the game. This way he would have to attack each turn or weaken himself by killing a minifig of his own.
stubby wrote:You were inb4beluga.
*CRAZYHORSE* wrote:Just a quick note: In Chapter H the effect of buying armor for your horse is still referred to as Armored instead of Shielded.
EDIT: Also in chapter H it says "Like a minifig, a Horse that Charges in a straight line for two inches builds up +1d6 worth of Momentum" while in chapter Five it says "As soon as a minifig runs four inches in a straight line, he earns one d6 of Momentum" It appears to me that what is stated in chapter Five is correct and that chapter H hasn't been updated yet with this change.
Warhead wrote:my head burns with War.
stubby wrote:Chapter 6 has rules for Heroic Deaths and Heroic Weapons; I don't remember if those were already there either. There's also a re-emphasized section warning players to burn any Hero who tries to inspire other units just by making a speech, because that's fucking lame.
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