BW 2010 feedback

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Re: BW 2010 feedback

Postby Gungnir » Fri Feb 17, 2012 12:47 am

Can fire damage not crit or something?
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Re: BW 2010 feedback

Postby HAL-9001 » Fri Feb 17, 2012 12:57 am

d4's (e.g. Fire dice) never explode.
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Re: BW 2010 feedback

Postby RunsWithLegos » Fri Feb 17, 2012 12:04 pm

unless you want them too.
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Re: BW 2010 feedback

Postby IVhorseman » Fri Feb 17, 2012 1:24 pm

Load em full of scouts and they are.
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Re: BW 2010 feedback

Postby Keldoclock » Fri Feb 17, 2012 2:26 pm

IVhorseman wrote:Load em full of scouts and they are.


Sure, but aside from CP there's no reason not to just put them in a tank or heavily armored aircraft. There's no real reason for armor and speed to be at odds with each other, again, aside from cost, which I'm pretty sure most people ignore. I think it would add an interesting dynamic if we had some simple way to force people to choose between speed and armor, perhaps by adding an inverse relationship between armor and speed? Each movement inch past some limit determined by armor costs double, and past another limit costs quadruple? That should really force people to consider the value of their CP's (or in the very least make LOL UBERUNIT a little less prevalent).
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Re: BW 2010 feedback

Postby IVhorseman » Fri Feb 17, 2012 3:36 pm

There's something vaguely along those lines being cooked up for the new way armor works. Vehicles that ignore a die of armor would indeed have some kind of penalty to movement, but IDK what.

Personally, I just give my heavily armored vehicles slower movement speeds. I don't use CP, but I compare vehicles against the example speeds of other things and find what niche my vehicle occupies.
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Re: BW 2010 feedback

Postby *CRAZYHORSE* » Thu Feb 23, 2012 7:41 am

You know Stubby you really are keeping promises like a president with your "2010" rule book. Of course you didn't really make any promises but you get my point.
Sometimes I wonder if we will even see the rule book this year.
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Re: BW 2010 feedback

Postby IVhorseman » Thu Feb 23, 2012 2:05 pm

stubby wrote: :silva:
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Re: BW 2010 feedback

Postby stubby » Thu Feb 23, 2012 7:24 pm

*CRAZYHORSE* wrote:You know Stubby you really are keeping promises like a president with your "2010" rule book. Of course you didn't really make any promises but you get my point.
Sometimes I wonder if we will even see the rule book this year.

This has always been the way, the dates after the titles have always been a joke. But seriously, if you haven't seen BW2010 by now then you haven't been looking hard enough.
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Re: BW 2010 feedback

Postby *CRAZYHORSE* » Sun Feb 26, 2012 2:54 pm

I have, I have, of course I have. I guess I'm just really excited to see what you are going to do with squads and other stuff.
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Re: BW 2010 feedback

Postby IVhorseman » Sun Feb 26, 2012 3:16 pm

wait, squads are changing? I was imagining they'd stay the same as 2005's squads, i don't see any large reason for that to change. Squads already work pretty intuitively.
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Re: BW 2010 feedback

Postby stubby » Sun Feb 26, 2012 4:54 pm

Ehhhhh I kind of dislike them, too much chapter for not enough meat. I'm aiming to remove all that stuff about formations and give the Officers some other advantage instead.

In other news, with all the news about the apocalypse in 2012 etc I wonder if I should rename the final version of this edition to "BrikWars 2012: BrikPocalyspe Edition" and release it in 2014.
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Re: BW 2010 feedback

Postby Tzan » Sun Feb 26, 2012 5:23 pm

Wait, did I say that out loud somewhere?
Because I was totally thinking that when we were discussing things on Google+.
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Re: BW 2010 feedback

Postby stubby » Sun Feb 26, 2012 6:18 pm

Which part?
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Re: BW 2010 feedback

Postby Tzan » Sun Feb 26, 2012 6:25 pm

"BrikWars 2012: BrikPocalyspe Edition"


In my head it was:
"BrikWars 2012: The Brikpocalypse"
"A game so violent it destroyed the world"


Although not the part about waiting until 2014. :)
Last edited by Tzan on Sun Feb 26, 2012 6:36 pm, edited 3 times in total.
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