The Rule You Need

Rules questions, suggestions, and discussion

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Postby BFenix » Fri Aug 12, 2011 2:27 pm

aoffan23 wrote:
piltogg wrote:what if there isn't anything to explode on the vehicle? like if it's a horse or a bicycle?


:sbr:

In that case, the horse explodes violently in a burst of blood, and the impact cause the parts of the bicycle to go flying and impale people around it.


But then you wont to be to hijack it
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Postby mgb519 » Fri Aug 12, 2011 3:42 pm

Which is the primary purpose of a self-destruct mechanism.
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Postby Gungnir » Fri Aug 12, 2011 9:24 pm

I don't like the idea of minifigs ejecting to safety whenever something goes wrong. It's cowardly.
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Postby aoffan23 » Fri Aug 12, 2011 9:37 pm

Gungnir wrote:I don't like the idea of minifigs ejecting to safety whenever something goes wrong. It's cowardly.


Ejecting only keeps you safe from the crash, but you still have to land somewhere. :lol:
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Postby Keldoclock » Mon Aug 15, 2011 1:08 pm

Maybe there's only a chance to hit the eject button before the place goes kablooey?

Emergency Mechanism(+1 cp); In the event of vehicle destruction, roll a d6 for each crew member in the vehicle. On a roll of 6, that crew member is ejected (Vehicle Size x 3)" in a direction chosen by the player owning the vehicle. You may trigger the ejection seat as a standard action, leading to an automatic success and the destruction of the vehicle.



Maybe add more CP? Maybe make the direction chosen by the opposing player?
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Re: The Rule You Need

Postby ColourSchemer » Thu May 17, 2012 3:00 am

Perhaps the horse wasn't killed so much as wounded badly enough that the xenomorph symbiot decides it's time to leave and springs forth in a bloody, horsey gore-pile. That'll teach Mr. Fancy Knight to kill innocent warhorses instead of their minifig riders! :brick:
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Re: The Rule You Need

Postby IVhorseman » Thu May 17, 2012 1:41 pm

Well minifigs can already bail right? It costs an action, but you get to go 1d6". Combine that with a parachute, and you've more-or-less got an ejector seat already. Technically speaking, I think an ejection seat might be considered a vehicle; I imagine it'd only move for one turn's worth though, because spending any longer in an ejection seat is kinda Image

So maybe an ejector seat would have a set speed versus the variable potentially bonus speed of a d6, or maybe just use a d10 for bail rolls?
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Re: The Rule You Need

Postby Arkbrik » Sun May 20, 2012 3:19 pm

On the subject of explosive vehicles, I let any vehicle that seems even remotely explodey turn into an explosive of half its original Size when destroyed.
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Re:

Postby Natalya » Wed May 23, 2012 11:49 pm

Gungnir wrote:I don't like the idea of minifigs ejecting to safety whenever something goes wrong. It's cowardly.



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