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Examples please

Posted: Sun Aug 03, 2008 3:02 pm
by kylerdtesch
hahaha sorry im such a noob but i can't understand a lot of the rulebook, i printed it out and read it. But there are still many things that i don't understand.. usually i learn best from examples, so if anyone has the time could they please do like an example battle between vehicles (with pilots) and maybe some creatures? cause i just don't understand.. please don't call me an idiot.. lol thanks.

oh ya, how do i know the skill of a creature? or a cannon/other vehicle weapon? do i just make them up?

Re: Examples please

Posted: Sun Aug 03, 2008 3:19 pm
by Dr. X
kylerdtesch wrote:hahaha sorry im such a noob but i can't understand a lot of the rulebook, i printed it out and read it. But there are still many things that i don't understand.. usually i learn best from examples, so if anyone has the time could they please do like an example battle between vehicles (with pilots) and maybe some creatures? cause i just don't understand.. please don't call me an idiot.. lol thanks.

oh ya, how do i know the skill of a creature? or a cannon/other vehicle weapon? do i just make them up?
Ummm... I don't think I have the time to do that, I recommend just playing some Brikwars, and saying 'to hell with it'.

Posted: Sun Aug 03, 2008 3:35 pm
by kylerdtesch
lol I've tried, but it just doesn't make sense..

Posted: Sun Aug 03, 2008 5:19 pm
by Dr. X
kylerdtesch wrote:lol I've tried, but it just doesn't make sense..
Play without that rule then.

Posted: Sun Aug 03, 2008 6:24 pm
by kylerdtesch
but I've got so many awesome vehicles.. i actually understand it mostly.. just how do i know its armor? and its attack power? also, how do i know what a creatures Skill/Armor is? or for that matter, its move? lol other than that i think im good to go!

Posted: Sun Aug 03, 2008 6:28 pm
by IVhorseman
look on the chart of movements and armors, and use what makes sense. GENERALLY:

1d6 armor = minifigs, plywood buildings, flesh
1d10 armor = sheet metal, most cars, unarmored vehicles
2d10 armor = armored cars, war vehicles with light to medium armor
3d10 armor = tanks and the like. heavy stuff
4d10 armor = ridiculously heavy tanks, rare but strong things
5dto armor = ancient impenetrable wall of bone cast by sacrificing the blood of the innocents. one-of-a-kind godlike creations.

Posted: Sun Aug 03, 2008 6:53 pm
by Tesla Coyle
If you actually read the rulebook it spells it out pretty simply.

Posted: Sun Aug 03, 2008 7:12 pm
by Dr. X
Yes, I print out copies of charts and tape them near where I Brikwar for easy reference. Stats for vehicles are easy. Against my will, here is an example:
_______________________________________________

Army Jeep

Move: 15"
Armor: 1d10+3 (between numbers 2 and 3 on IV's chart)

Weapons:

Mg42 Machine Gun:
UR: 4
DMG: 1d6+3

_______________________________________________

So look through the 2001/2005 rules for charts, pick some, and print. It's easy to make stats for vehicles that way, bub.

Posted: Mon Aug 04, 2008 12:44 am
by ace121
Or just eyeball it. Rule of fudge FTW!

Posted: Mon Aug 04, 2008 1:39 am
by IVhorseman
Dr. X, it says on the tables that most cars travel at 12". only things like motorcycles will get 16", which is preeetty fast.

Posted: Mon Aug 04, 2008 10:12 am
by Dr. X
IVhorseman wrote:Dr. X, it says on the tables that most cars travel at 12". only things like motorcycles will get 16", which is preeetty fast.
You know me, I like raising stats.

Posted: Fri Aug 15, 2008 6:20 pm
by pesgores
Examples?

I haven't got time for that. The Rulebook is full of examples.

Posted: Sat Aug 16, 2008 6:35 am
by *CRAZYHORSE*
Read the special creations section of the 2005 rules. that part is all about creatures, vehikles and other special creations. It should answer all your questions.