my spartan II rules

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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MasterEcabob
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Post by MasterEcabob » Sun Jan 03, 2010 11:41 pm

Eh, I think that applies more to this whole thread to be honest.
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Post by Dragonfire666666 » Mon Jan 04, 2010 12:23 am

Yes, I believe so... in massive quantieties(SP) Get the flamthrower, plunge and bear fat :twisted:

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Post by birdman » Mon Jan 04, 2010 6:14 am

spartan117 wrote:and like I said 16 so that gut with 4:00 shadow
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Post by The Shadowscythe » Mon Jan 04, 2010 7:52 am

birdman wrote:
spartan117 wrote:and like I said 16 so that gut with 4:00 shadow
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I concur.
[Editor's note: concurring is a bannable offense. You get a warning this time.]

Find me any other novels - there's the graphic novel and uprising . . . but that's not the damn point.

The gist is, I've probably played, seen, and read more Halo than I'm willing to admit here - so putting vagaries like "Spartan stuff" on a card and expecting every single person you're going to play against to understand is y'know - just a bit asstarded.

So in retrospect - keep the 3 feats, but have them something along the lines of -

"Spartan Time" (The term taken from Kelly in the halo novels "Fall of reach" "First Strike" and "Ghosts of onyx") - Spartans' increased reaction times from advanced cybernetic implants as well as multiple biological mutations give spartans the ability to perceive time slowing down as their number of actions increasing (the more adrenaline pumping, the slower things get from their perspective)

In game terms - during the movement/action phase - a spartan unit is allowed to take 2 movements during the movement phase (which is based off of the spartans rough top speed of 50 kph running), or two actions during the action phase (based off of multiple instances during the books of spartans using a shotgun to down an elite, followed by throwing a grenade directly into the group of grunts to the left, or using two battle rifles at once)

"Advanced close combat training" - In the fall of reach, while on board a UNSC carrier - John had just received the biological and cybernetic alterations that would later allow spartans to make use of moljnir armour - he took on a group of ODST's in unarmed combat, severely injuring most, and killing one of them outright - before they could react.

In game terms - if a spartan is in close combat range, make two close combat attacks instead of one - the spartan is able to use ANY weapon to make a close combat attack - as if it were a standard hand weapon.

"Trained instincts" - throughout all of the novels, the spartan II's and spartan III's were trained in combat abilities and reactions until it became sheer instinct, being able to track a wraith's plasma bolt back to a tank that was hidden behind cover, taking down jackal snipers with covering fire through blinding light (Both during the assault on pegasi delta during the ghosts of onyx)

In game terms - a spartan II is allowed to make a single reaction during the enemy's turn - at no extra cost. (which means if you save your actions, you can make up to three reactions during the enemy turn)

This gets rid of the need for a sprint stat - as you can use spartan time to effectively double your movement anyway.

Biofoam? - Unless the minifig has somewhere on it to mount the canisters (which would then be injected into the suit) - then it cannot use it.

As for the HP - seriously, take it down to 3 hits to kill - 10 is FAR to much.

And the shield? - take it down to 7 hits, and have it regenerate at 3 per turn, if NOT under fire, which makes it useful - but not infinite - which is how the shields are portrayed in the books and graphic novels.

And oh yeah - drag the armour down to something sensible like 2d6.

That would make this plausible in game terms, and powerful without being OP.
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Post by Warhead » Mon Jan 04, 2010 8:08 am

Ooo, knowledge...

...and if I could have been arsed reading past the first two lines, I would've been impressed. :D Just consider me to be too stunned by the wall of text to come up with a reply. I haven't ever played Halo (no Troll), any good, xbox only?
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Post by The Shadowscythe » Mon Jan 04, 2010 8:17 am

Warhead wrote:Ooo, knowledge...

...and if I could have been arsed reading past the first two lines, I would've been impressed. :D Just consider me to be too stunned by the wall of text to come up with a reply. I haven't ever played Halo (no Troll), any good, xbox only?
To be fair Warhead, the games are fairly average first person shooters with fairly hefty religious overtones (basically, the covies) and the mystery of what the hell is going on (forerunner relics, bits and pieces of history taken out of perspective, and lies)

The books are far superior (and i'll try not to unleash too many spoilers), even though they feature the hulking green super soldiers - its the background characters that make the story - CPMOZ (Better known as Corporal Mendez) from fall of reach and Onyx has got to be one of the more awesome soldier characters from the lot, Dr Halsey and her inner conflict and reasons for creating the super soldiers for the UNSC, and before that - the oncoming civil war that may have happened if the covenant hadn't turned up and started annihilating humanity.

Theres a LOT more to the back story and ethos for the UNSC, Covenant and the Forerunners than this, but I'm just trying to cover the basics - If you really want to have a looksie (halo 1 and 2 have PC releases, the rest are xbox / xbox 360 ) so head over to the local games shop and rent out any of the games, or the library and grab any of the halo novels.

Oh shizznit - I unleashed another wall of text! >_<
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Post by Warhead » Mon Jan 04, 2010 8:33 am

Arrgh, the pain!!! :lol:

Thanks for the info though. Books good! Game, Mehh! Got it.
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Post by Magic Soap » Mon Jan 04, 2010 9:27 am

spartan117 wrote:ok first I am 16, and I can't spell worth crap ok? oh and I love halo brikwars and airsoft

second :the cut out and glued thing, I drew it and then wrote the rules ona different page, so I cut out the sweet drawing and glued it ok (geez)

third: "spartan stuff means like oh grabing a energy sword from a guy mid swing, or jumping into a tank and killing everyone inside then shooting another tank...you get it


forth:shadow have you read halo uprising? where mc is shot with 6 hunter shots and JUST falls over? thats where the 20 shield and 10 hp plus the ability to reheal comes in.



and lastly yes he is over powerd, but if you all had READ my post I said "he is very uber so I made a very toned down version for smaller games"
OK? I know hes crayzy, spartans are crayzy simple fact

and yes I have played brikwars... and yes he has been field tested and my 2 friends I have who play brikwars and halo with me say that he is in fact like a real spartan GOT IT????
Ok, Religious Fanatic. What I am about to do is like stopping the Pope halfway through sermon, just it's not because the pope has magic powers:

Spartans were never designed to fight. They were originally intended for mining, industrial usage and as a light armour solution for standard troops. Even in the game(s), a Spartan can only take down 3 to 5 guys before he has to cower behind a rock. Taking down a squad in the game WILL get you killed. I suspect if you actually play the game, you have done so on easy. Legendary will give you a more realistic idea of how a Spartan works.

Other notes:

I don't think there ever was a game mechanic in the video game that lets you stop an energy sword lunge mid-flight.
And Master Chef taking six hunter shots does not work.
Errata:
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Finally, why would you want to use this in a brikwars game, I mean, it's almost as bad as the people who dress up as Master Chef and have Halo Weddings. Go get some sun!

:roll:

Request for Stubby: Please buttplug Halo and Master Chief to something funny.

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Post by spartan117 » Mon Jan 04, 2010 12:42 pm

well shadow ... you're my new best friend. I think you know as much halo crap as I do (if not more)


but soap you couldn't be more wrong about Halo. if you read the halo books you MIGHT understand, spartans were first made to counter rebels of the unsc, not for mining at all!! oh and as for the game....forget the game.. if you want to know about spartans the game is not a good example..the games are nerfed, if a spartan could do what they do it would be too easy. so just don't act like you know anything okay? alright oh and the biofoam thing, the mjolinr mark VI armor has biofoam canisters IN the armor.oh and I say "spartan stuff" because like I SAID I play with two people who both play halo and have read the books, and they both AGREE that he is like a spartan gosh danget!! and once more like I said the games are changed so you're not too good.. so the game is challenging.



warhead you play 40k right? have you played the ps2 game "fire warrior"?

that's what i am trying to say with the games. one fire warrior takes on like 7 chaos space marines?? that can't happen it's just nerfed so the game is fun... am I making sense?

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Post by Magic Soap » Mon Jan 04, 2010 1:26 pm

He doesn't play games seriously because of an eye accident.

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Post by Dragonfire666666 » Mon Jan 04, 2010 1:27 pm

Wait... I think I fixed the translator... carry on.

Considering you think Master Chief is the greatest thing since sliced bread, I'm surprised you haven't had this as a rule. In the books the Chief is extremely lucky... should you not have a rule for that? Just nitpicking.
One more thing... I believe the original design for his armor was a power suit for carrying cargo... before you get massive amounts of booty bothered, it was then evolved to have shields and better protection as the UNCS fought the coveies. And Spartans were originally designed to end a Civil War.

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Post by Fulizer » Mon Jan 04, 2010 1:29 pm

Ok, in a attempt to prevent spartan from being driven away from extreme flaming.

This model in itself is overpowered, it would make an exellent champion, but to use a champion you really need a large game. therefore your toned down versions would be more fitting, (as mentioned in the 2001 rulebook). this could be used to make different ranks of the spartans.

As for your bad spelling, try spell checking, or typing your sentences into a word processer.
Dragonfire666666 wrote:OP Are you by chance an 8 or 9 year old that cusses out every unlucky bastared playing the game online when you get the chance?
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Post by Magic Soap » Mon Jan 04, 2010 1:30 pm

Dragonfire666666 wrote:Wait... I think I fixed the trasalator... carry on.

Considering you think Master Cheif is the greatest thing sense sliced bread, I'm surprized you havent had this as a rule. In the books the Cheif is extremaly lucky... should you not have a rule for that? Just nitpicking.
One more thing... I beleive the orignal design for his armor was a power suit for carrying cargo... before you get massive amounts of booty bothered, it was then evolved to have sheilds and better protection as the UNCS fought the coveies. And Spartans were originaly desinged to end a Civil War.
Exactly, and you forgot his ace of spades!

Oh, and in terms of spell check, do not get great/grate bear/bare and so on wrong. I use Safari which automatically spell checks my words. Even then, I don't make many mistakes.

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Post by stubby » Mon Jan 04, 2010 1:59 pm

spartan117 wrote:ya its just a piece of paper I wrote all the spartan rules on plus drew a sweet pic of him
Sorry I'm late, but I wanted to point out that the cutout + glue assembly technique has wrinkled the paper in such a way that it looks like he's glowing with PRETTY COOL GUY POWER. Which is pretty cool.

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Post by spartan117 » Mon Jan 04, 2010 2:12 pm

Yeah I know it was made for cargo..soap said the SPARTANs were miners not the suit..he may have said it wrong


and I forgot to say he IS a championthing. that's why I have the hero v2 of him

the luck thing is solved because I'm REALLY lucky(no joke) so I get great dice rolls

and as for warhead ....are you kidding me??? if not that's too bad!! what did you do to your eye??

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