Pre-Made Animal Stats Thread

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Re: Pre-Made Animal Stats Thread

Postby Voin » Fri Apr 18, 2014 11:09 am

IVhorseman wrote:Of course, but it's particularly thematic with crocs. I'm not sure if there's any rules prohibiting them from sprinting while using their non-primary move speed, but if there is then crocogators would definitely be an exception.


No objections here - who doesn't want to see an unsuspecting 'fig get turned into Florida fertilizer?

Ugh, I am not fully awake yet over here. I thought I had made an error by giving a half-mind creature 1d6 skill, then I realized that's what horses (being animals) have by default, and the 1d4 only applies to zombies and such (like me before I've had my morning caffeine). -_-

Anyway, I re-fixed it now.
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Re: Pre-Made Animal Stats Thread

Postby Voin » Wed Oct 15, 2014 1:25 am

Dang, it's been too long since I posted in this thread. Anyway, I updated the vermin section (page 3) with a helpful pictoral guide, and I'll try to post some new animal stat cards soon.
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Re: Pre-Made Animal Stats Thread

Postby Voin » Wed Oct 15, 2014 2:04 am

Perhaps before I get onto statting up new creature cards, I'll get all the "horse-like" ones out of the way. Except where noted, the stats of the following creatures typically match that of the Horse.

Camel
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The rider of one of these sits up about 1" higher than on a horse (especially if you don't use the cutout and have them sit on the hump). This is a slight advantage for mounted ranged units (camel archers and such), since it means they get 1" of "height advantage" range boost over their equestrian counterparts.

Cow
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Great Eagle
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Flying Horse

Hippogriff
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Flying horse

Kaadu
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As Ostrich, below?

Ostrich
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Possible Exception: Can turn like a minifig, due to being a biped?

Pteranodon
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Treat this as a flying horse. Some of the newer, larger ones may be fudged up from 2" to 3".

Skele-Horse
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Treat as Horse, but Undead, as per Monsters chapter.

Tauntaun
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The model is probably a bit bigger (I unfortunately don't have one IRL), but in the source material they're treated much like horses.

Also, I know Chapter H lists a "Gun-Ceratops" as an example of a Gun Horse, and that's fine if you want to fudge it as a 2" creature for the purpose of simplicity, but since by my measurements, the old-school Adventurers-style Triceratops is appx. ~3" from skull to ass, I'l be statting it as a larger creature.
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Re: Pre-Made Animal Stats Thread

Postby Voin » Wed Oct 15, 2014 2:50 am

Okay, finally a legit whole new stat card, hope y'all like it:

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Credit to IVhorseman for the Berserker specialty.

The Combined Strike is a new specialty from my own armory thread.
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Re: Pre-Made Animal Stats Thread

Postby Gungnir » Wed Oct 15, 2014 4:49 am

So, can the bear keep killing targets until there aren't any left that it can reach? If so, I think Berserker should cost more than 1 CP.
Give a minifig an inch, and he'll murder for a mile.
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Re: Pre-Made Animal Stats Thread

Postby Voin » Wed Oct 15, 2014 5:02 am

Gungnir wrote:So, can the bear keep killing targets until there aren't any left that it can reach? If so, I think Berserker should cost more than 1 CP.


Since IVhorseman was the one that made up the specialty originally, I'd ask him. But since his write-up of it says "This cannot chain off from charges, however.", I'd answer your question as "no, 1 possibility of free attack per round".
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Re: Pre-Made Animal Stats Thread

Postby Voin » Thu Oct 16, 2014 3:48 am

So after my latest leave of absence (schedule changes suck), I just discovered the Brikwars stat-card generator. Kudos to Tobias Zwick for programming it. This is gonna save me a lot of time, since I no longer have to use PowerPoint and Paint.net to edit my stat-cards, which in turn, will leave me more time to make more of these.

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