ArmorWars: The Futuristic Microscale Tank Battle Game

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ArmorWars: The Futuristic Microscale Tank Battle Game

Postby halo 3000 » Tue May 21, 2013 11:30 pm

Hey guys, I've been gone for a while. In my absence I have been messing around with making rules for my own microscale vehicle heavy wargame. I tried to make the rules as simple as possible to emphasize an easy to learn and understand game.

If you guys would read the rules and tell me what you think, I would really appreciate it.

The rules aren't technically done, I have a lot more that I need to do.

Here is the link for the rules.

For some reason in the process of uploading the document the pictures went all low res on me. Ill try to fix that later.

If anything is unclear in the rules or you have any questions/suggestions, please ask me!

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Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Postby halo 3000 » Wed May 22, 2013 2:16 pm

Ok, just realized that the file was set to private. Should be fixed now
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Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Postby Quantumsurfer » Wed May 22, 2013 2:31 pm

I was going to mention that but something came up just as I was about to. I'll be looking at this for sure.
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Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Postby aoffan23 » Wed May 22, 2013 3:27 pm

Before I read anything, let me just mention how adorable those tanks are.
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Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Postby Quantumsurfer » Wed May 22, 2013 4:16 pm

It's like a streamlined 40K. It should play pretty smoothly.

I love that you've pictured each upgrade and that you've included example instructions. That should make for a well rounded presentation.
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Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Postby halo 3000 » Wed May 22, 2013 4:26 pm

If you guys have any ideas on rules, new upgrades, ect. I'd be glad to hear them.

There are a couple things I want to make rules for and include in the game some of them are:

6.Movement inhibiting terrain, minefields.
6. Air units. Fighters, gunships, bombers, ect.
7. Naval Units Frigates, Battleships, Submarines!
8. Mech/Walker Units.
9. An RTS style game type where you build a base, fight for resources, stuff like that.

These are all on my to do list, but I need to work on the basic rules right now.

aoffan23 wrote:Before I read anything, let me just mention how adorable those tanks are.


Thanks! I made the design for those tanks years ago and I wanted to create some kind of game to play with them, but I never got around to it.

Quantumsurfer wrote:It's like a streamlined 40K. It should play pretty smoothly.

I love that you've pictured each upgrade and that you've included example instructions. That should make for a well rounded presentation.


Is it that obvious that I had 40k on my mind while writing the rules? haha. Thanks! I thought that including pictures would make it more interesting.
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Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Postby Quantumsurfer » Wed May 22, 2013 10:12 pm

That list sounds awesome. Your building skills are keen, so I look forward to their representations especially. I wonder if making the RTS style the default game type would help differentiate it. But then I worry that it might be too limiting/difficult to create that way. Anyway, I'll try and give the rules some thought. No guarantees, but I'll try.

halo 3000 wrote:Is it that obvious that I had 40k on my mind while writing the rules? haha.


Oh, I don't know. Maybe to someone really familiar with 40K. It helped that I a.)already knew you had an interest in 40K and b.)*just* read the sixth ed rulebook, like, 3 or 4 months ago.
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Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Postby halo 3000 » Wed May 22, 2013 11:05 pm

Quantumsurfer wrote:That list sounds awesome. Your building skills are keen, so I look forward to their representations especially.


That reminds me...

Image

This is a battleship I built a couple years ago in the same scale

Image

and here is a picture of a hover anti air thing. I need to build a few and make some rules for them.

Quantumsurfer wrote: I wonder if making the RTS style the default game type would help differentiate it. But then I worry that it might be too limiting/difficult to create that way.


You know, I was thinking the same thing. I like the idea of it, but it would probably be too hard to do. still, I'd be willing to try it.
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Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Postby Quantumsurfer » Wed May 22, 2013 11:47 pm

:shock:

Gorgeous.
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Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Postby alphafalcon541 » Sun Jun 30, 2013 8:35 pm

Tried a playtest with some friends we're loving the rules already. Sadly I have no pictures but I'll get some later this week of the tanks and other vehicles
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Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Postby halo 3000 » Mon Jul 08, 2013 4:46 pm

alphafalcon541 wrote:Tried a playtest with some friends we're loving the rules already. Sadly I have no pictures but I'll get some later this week of the tanks and other vehicles


Defiantly! I'd love to see them.
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Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Postby alphafalcon541 » Mon Jul 08, 2013 8:45 pm

if and when I can I will heading of to Europe for a little but when I get back sure.
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Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Postby The Shadowscythe » Mon Jul 08, 2013 9:15 pm

(Scythe sits on the laptop talking to himself) "Oh hey, what is this, I don't remember this thread"

*Opens the thread*

"Hey, this stuff is pretty cool - awesome tonk ideas"

*Scrolls down*

*See's the battleship*

"OH HOLY FUCK THAT IS AWESOME"

(Scythe feels the sudden urge to go to his bunk)

God-damn that is some sexy sexy battleship - I mean seriously, --DAYUM--

Dat conning tower, dose turrets, dat layout.

Halo, where are you dude? I want to see more.

:studgod:
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Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Postby halo 3000 » Tue Jul 09, 2013 9:08 am

The Shadowscythe wrote:Halo, where are you dude? I want to see more.


Haha, thanks. I built that battleship years ago, like 2010.

I've been doing a lot of warhammer related stuff. Just haven't had time for lego.
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Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Postby Vami IV » Tue Jul 30, 2013 12:51 pm

The Shadowscythe wrote:(Scythe sits on the laptop talking to himself) "Oh hey, what is this, I don't remember this thread"

*Opens the thread*

"Hey, this stuff is pretty cool - awesome tonk ideas"

*Scrolls down*

*See's the battleship*

"OH HOLY FUCK THAT IS AWESOME"

(Scythe feels the sudden urge to go to his bunk)

God-damn that is some sexy sexy battleship - I mean seriously, --DAYUM--

Dat conning tower, dose turrets, dat layout.

Halo, where are you dude? I want to see more.

:studgod:

Suffice to say, Shadow had his morning coffee that day.

Anywho, I love that pic with the HAAG and the other vehicles shown.It came to my attention that you build a very effective drone in a similar fashion as soon as I laid eyes on it.
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Vami_IV wrote:Rules:
You must use only medieval pieces.

The Lego briks must have been manufactured between the 5th to the 15th century.

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